HEY DEVS, now that you doubled the spices needed for ginger bread, why don't you increase the drop rate on harvesting by 80%? To me this might make your players less upset with the increase.... just a thought.
buy 15 energy with cookies, remember I have to claim workshop items, said items cause level up...12 credits gone... but don't worry "you can't lose anything in this game"
DEVS: why don't you change the game so when you level up you get a ruby and a coffee jug instead of a ruby and energy refill. This would make it so the player gets the refill when they need it, that way the player doesn't lose energy they just purchased.