I don't really like the magic orb thing. I like the idea of setting the system into motion and watching it run to completion without me fidgeting with it.
I tried to minimize the number of pieces on the black box level. I did it with 50:
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I think the concept is really cool. It would probably help to let the user have a look at the level before it begins. The first guy just bumbles through the level the first time. Also, a clear indicator as to which doors are opened by which switches would be appreciated. Trial and error is fine if that is an intended part of the game, but I think the problem solving is more fun than just wondering which switch operates what.
Man, I wanted to like this game, I really did. It just has some problems. I love the premise. I made a loop that had the Left jumper guy followed by two bars, two right jumpers, then two left jumpers which fed into the original left jumper. Unfortunately, I didn't get the bonus points for having all three left jumpers in a row, so I didn't get a high enough score. Also, the hints and money are whack.
The flamethrower cannon is maybe a little overpowered. If you get three of them going, you can mow through anything. Just might wanna nerf that a little. I thought the game was great. Controlling the tanks was difficult, but the game as a whole was a lot of fun.
Was buggy this time playing. Would pay me multiple times at the end of each week. Was able to buy all upgrades and have $5,000,000 by the end of week 5.
I was traveling between cities (Toccuna to Firetail) and a buccaneer party approached me and my only option was "Go" Since then I've just been going past Firetail and then back forever with the Time until Destination saying NaN.7 hours.