Also I wish when you spend your meta-energy, that the requirement to gain more would also drop back to the level of Meta Energy you have not spent. The way it currently is, takes so much longer to start regaining Meta-Energy if you dont spend it on "Density".
I wish the number of offline enemies defeated counted to my total number. Instead only one's killed while actively playing count, make unlocking the next enemy take forever!!!
I would love to see some milestone upgrades. Such as lvl25 double the value, 50, 100, 200 and so forth. Would help with the grinding aspect of it. Also achievements would be fun.
It's like finding an abandoned city. Where you can see all the life it once had, and the fun that was so prevalent with events and seeing the High Scores and how much time people spent playing it. Then to be traveling down this game for the first time makes one introspective...Are we all just future discontinued games???
I would also love a stats page, or something to show how much each area is producing per second. to see what i can invest in to actually make a difference.
@Hunterknight109 I get that, but when it passively makes hundreds per second, but i make trillions manually, the time it takes to make a meaningful amount is Null! I wish we could remove the skulls and and other and move them as needed.
I'll work on it, you'll get back on track, no worries :)