I fail to understand why this game doesn't get badges and other games do. It certainly seems better (or at least comparable) to me. Whatever; it's essentially random.
All of that said, however, this isn't a bad game (I gave it a 4/5), but I think SOTC should never be copied so (from an artistic standpoint), or if it is, have the necessary elements of atmosphere (make a new kind of theme and atmosphere; and make every element support it, as was the case with SOTC). Oh, but it has good music by the way.
And before anyone says it, no I couldn't do better myself (I don't make platformers [already been done too many times; and far better than I could ever do]), but I don't think anyone should try to make a tribute to SOTC in this manner (again, from an artistic standpoint).
This isn't a fully backed up thought I realize, but somebody had to bring it up. Please critique it, so there can be some healthy (I hate to use such a cliche phrase) debate over this.
I will probably be hated slightly for what I am about to say, but don't hold your retaliatory comments back. Though please, keep it intelligent.
While I see (and respect [I love ICO and SOTC myself]) your appreciation for the source material, I think you have missed part of what made SOTC meaningful. In SOTC, you were given a feeling of isolation, where you had traverse an uninhabited (at least by people) land to get to your goals. Your game is missing that element, because it just plays as a platformer (the golems [I think you called them?] don't really fight you) with SOTC references. There is no appropriate set up (lead in) in the gameplay, like there was in SOTC, into the battle between a massive "colossus" and you.
Also, SOTC was entirely ground-breaking; nothing was really ever like it before (except ICO in some ways). Your game, to be a true tribute to SOTC, needs more originality. Copying SOTC so directly, it seems to me, indicates a lack of respect for what it meant.
Like others said, it's like LittleBigPlanet, which isn't a bad thing. If you can't afford a PS3 (or PSP) and LBP, this is as close as you probably are going to get. I also notice some similarities to Fancy Pants Adventure (graphical more than anything). Most of the fun with LBP (in my opinion) was the multiplayer though; see if you can get that worked out, and the game will be improved drastically I think. As it stands, 4/5. Good game.
What do you mean by vibration movement setting? Just moving slowly, jumping back and forth a little bit?
Are others in favor of the addition of multiple game-modes? Sorry, shortna, I just want to make sure I won't slight others by removing some of the simplicity (just one option).
Have added M (on keyboard) also as the mute (toggle music) button.
I have added some brief instructions that will disappear once you click on any rune; though this change is probably too late at this point. Can people give me ideas on how to change it from being a complete guessing game?
I didn't finish the game yet, because to complete a game takes a lot more time, and I wouldn't want to use a possibly broken central gameplay throughout the whole thing... just to have someone tell me to change it then.
Great game. Played through 4 times to see if there was different endings according to how you played... Could only find 2 (sort of 3; if choice between go or close included). Are there more than 2 (or 3)?
A few specific problems. 1. Fix the sound. 2. Since it's called Bounce maybe make the character bounce. 3. One level seems impossible; maybe I'm wrong. 4. Polish up the graphics a bit or go for an abstract style.
Platforming always have potential; do something unique with that potential.
People are too big compared to the cars... Keep one style of graphic, don't have a different perspective on the cars than the perspective on the people and buildings.