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Tolrick's Comments

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Wrath of Evil

Play Wrath of Evil

Mar. 05, 2011

Rating: 2

Never been a fan of games that just continue getting harder until you can't possibly keep playing. Overall it seems like a waste of time.

Legendary Hero

Play Legendary Hero

Feb. 28, 2011

Rating: 2

game seriously needs a way to not have to constantly click on an enemy to attack. Clicking once to attack, then letting it do it's thing is better than trying to click on a fast moving target every time you want to swing.

Village of Nightmares

Play Village of Nightmares

Feb. 28, 2011

Rating: 60

While this could be a great game, I have to rate it down due to the combat. Too many zombies and a slow firing weapon with absolutely no assistance is just plain bad. I made it to the 4th day before being completely swarmed.

Stark Tower Defence

Play Stark Tower Defence

Feb. 21, 2011

Rating: 11

How many times are we going to see this game uploaded by different people?

Mushroom Revolution

Play Mushroom Revolution

Feb. 14, 2011

Rating: 0

Had to lower my rating due to the serious learning curve. The early waves are winnable easy, but later waves are far too hard with the resources you get. And while combinations are a nice touch, having to pause the game constantly to figure out what goes where, then having to try to decipher what 'germinate' and other special powers do... It's all just a pain in the butt.

Rebuild

Play Rebuild

Feb. 14, 2011

Rating: 3

One of very few games I feel actually earns it's 5/5 rating. I would like to see this expanded on in the future though. More research options, possibly being able to assign people to different tasks better. It's a hassle scrolling through 40 people to find the one person you need to change jobs at the school.

Age Of Wind

Play Age Of Wind

Feb. 09, 2011

Rating: 2

constant fights and huge repair bills make it about impossible to actually trade.

Mechanic

Play Mechanic

Feb. 07, 2011

Rating: -1

the first moving platform is too fast considering it goes off the screen. Should have some kind of clue it's coming. Jumping into the massive pit 15 times in a row makes for a boring "game"

Belial Chap. 2.5

Play Belial Chap. 2.5

Feb. 03, 2011

Rating: -10

I hate puzzles that give no ide what you're supposed to do with them. Yeah, trying every possible combination of shapes is such a test of intelligence. Try giving some freakin CLUES!

Spitfire: 1940

Play Spitfire: 1940

Feb. 03, 2011

Rating: 2

A little more consistency with plane vs plane combat would be nice. Watching 4 fighters and 2 bombers wipe out 25 of my Spitfires was definitely a wtf moment. Especially since it then took me 4 days to get my fighter compliment back up to where I could defend effectively.

Fleet Command

Play Fleet Command

Feb. 03, 2011

Rating: -2

seems the computer has a seriously larger industry base. It can produce larger warships far faster than I can. This has the effect of making the later levels all but impossible.

GD101 Game Design Project

Play GD101 Game Design Project

Jan. 14, 2011

Rating: 7

I can't even see anything. I have no idea what to do or where to go. Games need to have a clear purpose. This one doesn't.

Unity Pirate

Play Unity Pirate

Jan. 14, 2011

Rating: 0

I ended up just going round in circles and never actually firing at the enemy ship at any time I actually had a prayer of hitting. My ship only fired at the beginning of the turn, when the enemy was in line with me, which of course, the enemy moved right out of the way of my cannon fire. Every time.

Battle Of The Planets (Unfinished...)

Play Battle Of The Planets (Unfinished...)

Jan. 14, 2011

Rating: 2

Very confusing to play. I started a game, and watched all my resources drain away for no reason. So I started a new one and began the game with -19 cash and couldn't do anything. This needs massive amounts of work to be an actual game.

Warmor

Play Warmor

Jan. 14, 2011

Rating: 5

The tank is horribly slow considering you have to go collect money from destroyed enemies. Also, letting people know they have to do this to collect money would be a good idea. Another thing, if you have to roll over dead enemies to collect money, having the money vanish before your slow tank can get there doesn't help. Nor does not being able to shoot through your own base.

Dwarf War

Play Dwarf War

Jan. 09, 2011

Rating: 2

good idea, but maybe making the dwarves slightly less expensive so you can actually defend? rapid clicking move all the time and resetting your entire defense makes formations pointless. You know what formations are, you even suggest setting them up in one of the levels.

Corporate Wars

Play Corporate Wars

Jan. 09, 2011

Rating: 7

it's pretty, and it has potential, but the enemies are a little unbalanced. They get more powerful faster than you get money/defenses. Also, having to waste money to get a brief look at what's coming is stupid. That money is desperately needed to build defenses.

Middle Ages War Tactics TD

Play Middle Ages War Tactics TD

Jan. 09, 2011

Rating: -3

even for an alpha, this is crud. Can't see how anyone is managing to get past a few waves given how fast and tough the many, many creeps are.

Lead for Dead II

Play Lead for Dead II

Dec. 29, 2010

Rating: 15

the very first room you enter has 8 guys in it all shooting at you. Maybe try introducing a person to the game before overpowering them?

BladeHaven

Play BladeHaven

Dec. 28, 2010

Rating: 0

spells are far too hard to use. even when you match the path exactly, if you don't move fast enough it fails. moving faast enough to get it done makes the movement to shaky, and you fail. Nice idea, bad implementation

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