seriously need to fix the aim on the anti-air 'indians'. They miss more than they hit, and leveling them just makes them start shooting sooner, which makes their targets move further out of the way.
be an awesome game, but 1: the computer knows what it's doing far better than I do.
2: by wave 10 the computer consistently has a massive advantage in power that it takes clear advantage of.
and 3: it's a computer. It can cut lines and start new one faster than I can think, much less move my mouse.
Has the potential for an awesome game, however the balance issues need to be addressed.
I spend far too much time grinding early tournament fights for the money necessary to buy the parts to just have a chance against later bots
Also, since there doesn't seem to be any way to bring the scrap cost of your bots down besides making them useless, or increasing the rate you gain scrap, to be effective you have to find a perfect balance on every single bot without having any clue how new parts compare to the ones you have.
This takes lots of time, and a single mistake effectively ends the game for you, or results in aforementioned grinding for cash for a few hours.
wow. Caesar, or whatever his name is, just refused to take any damage from his own pizzas.
I spent over 20 minutes fighting as hard as I could, scrambling madly to generate enough energy to get a tornado out, and all I really could do was watch my wall fall apart by impossible odds.
Either a bug, or broken game. 1/5
Won't let me build anything, won't let me do anything other than use my one general and 5 soldiers against the enemy's 50 soldiers, leader, and special units.
So, your game is screwed.
Try including a tutorial like you claim there is. I've looked. no tutorial.
after 40 tries at lv 10 of the campaign, I gave up. Two computer opponents start in such amazingly good positions that they're tossing about troops with strength 6 while I'm struggling to hold onto 4s, and rarely managing that.
And it has nothing to do with skill. there's simply no way to move fast enough at 1 space per turn to beat them to that kind of power.
I think the terrain only matters when a player attacks the computer. as I've been seeing it pretty much walk all over me on lv 10 no matter how many troops I have on mountains.
Being able to actually move some of your people at the end of a turn would be nice. instead of it always just turning into a 10 vs 10 slugging match with no winner.
need a sell button for the junk you accumulate.
Also, things you buy sometimes vanish on you. The money gets spent, but the item never arrives, or it disappears between fights.
You really need the ability to assign balloons to jobs.
Telling a bunch of jobless to go work when you need doctors, but the mine has spots, just gets you miners.
Pretty pointless TD really.
No descriptions of anything, and the enemies scale up much faster than your ability to hurt them, even with the 'cannon' you control.
When uploading a game, please make sure you finished the game or let everyone know you aren't done.
Saves us from having to play bug filled junk like this.
Items not only do nothing, but they don't even have descriptions.
Money is pointless as you can just level your 'towers' as much as you want.
The music is horribly annoying, though these is a volume control at least.
later levels, with the armor enemies become frustratingly difficult since the only towers able to hurt them at all require so much effort to make, everything else walks past... and the sentry towers incredibly cruddy fire rate means they generally only get two shots when they need at least 5 per armored enemy..
winning 15 in a row is nearly impossible.
Seems the further you go into the bonuses, the computer gors further. It's pulling elites and legendary ships out of places I've never seen before.
And the closer you get to 15 wins, the less likely your 'cards' are going to come up in any way you can actually use.
Twice, at 14 wins, the computer has neatly dropped every card in it's initial draw and killed me in three rounds.