19/20 items found.
Someone needs to write a strategy guide for this cause i can't ever seem to find exactly the precise motions to get 20 items and still have enough power to actually fight critters near the end.
have to take points off for places where you just can't jump far enough to get onto a ledge an enemy was just on. Like a second floor and you can -almost- get to it from the stairs.
1: the game lags. This is bad on a flash game.
2: the controls suck. Flash game controls should be simple and not require you to contort your hand to reach the arrow keys and the space bar.
3: aiming things is horrid. I never got dynamite to go where it was supposed to.
4: you die jumping into waist high water?
That would be 'cause it's not a game.
Flagged as inappropriate.
Last time I saw something like this, it was a sneaky way to put a virus on people's comupters.
Where, exactly, does the enemy get the funds to create three towers and 15 mid level fighters all at once?
When it's only managed to kill one of my fighters..
One last thing. Your AI targets whatever it feels like, which is usually not what you need it to.
Think I'll drop this to 1/5 for now.
Fix some things and I'll bring it up.
Oh, and so you know, the poison balls should not be required use, they're supposed to be a last ditch thing.
So far I've spent most of my money each wave putting tons of those out because i can't afford the actual defensess to counter to 50+ bugs on screen at ocne.
someone needs to adress balance here.
If you're going to copy a good game like BTD, note that while it does, after a time, spam you with huge numbers, it allows you to get more than three defenders out before doing so.
Good graphics, decent copy, but sucky creature balance. so 2/5
has some, ah... bugs to work out of the design.
Like the learning curve being a bit high, and it's a slow game.
Costs are too high for achieving nothing...
Good concept though.