At least add in something new! This was practically identical to the old game. Of course, the old game was good, but it seems like you've wasted your time with development.
Clarification is that it's obvious, and if you did one lick of research by looking in the forum, you'd know, that's why it's been rated down, because nobody wants to see that level of stupidity in a comment.
AssassinMaster, most missions you redo and it's not as a result of killing the commander early. You clearly don't understand the game if you're making such a dumb comment.
I actually think that most people are wrong, the bloodthirsty aren't overpowered; the Devestator with Armoured 2, Strike and 1 turn to prepare, if you fill it with a deck, completely demolishes the opponent!
Managed to get 28 victories and 6 failed games, have a screenshot to prove it too. Game's not terribly difficult if you automanage and go for the high spawn planets. My captures came to 1042 while my losses were 703. Would have a been a good game if all the typos and bad grammar were fixed.
I see a lot of people have bashed this game, but I've had absolutely no problems with it. In fact, my characters barely miss unless it's at long range. Shooting through walls is an issue though, but I know how the range system works, and I can do it too. You could possibly lower the regeneration value for the regeneration perk, as an enemy or yourself becomes extremely difficult to kill. Also, instead of not allowing a person to shoot when flashed, it should be that accuracy is greatly reduced instead, because occassionally in real life, a lucky shot may kill someone while the user is blind.