Due to the excessively high number of new maps where rotation is used in place of actual intelligence in level design, and skill is replaced by auto-killing anyone who lags at the start of these maps, my rating for this game has been reduced from 5 stars to 2 stars. Fix it, and I may play this game again. Until then, goodbye you cute little mice.
Game is too dark. I don't mean the atmosphere, I mean, literally the brightness level. I can't even see anything, I see a piano and am clicking around uselessly. Nothing is happening. 0/5 rating due to excessive darkness apparently hiding the instructions so I can't play it.
Even after you've sped up combat it's unbearably slow, and the lockpicking minigame stinks. I'm a freaking adventurer, I'd smash the lock with a rock if it's an easy lock. Could score better, but is almost unplayable right now. 1/5 until getting some major improvements.
This isn't artistic. It's just random text that throws stupid choices at you. "oooh it's so artistic"... No, it isn't. "but the colors" you're just tripping on your bad acid. "but it becomes more refined!" yeah, so does Upgrade Complete. "but... but..." NO. Random text and choices that have no real meaning plastered over a low grade platformer that's too short to be a real game, does not 'art' make. It's got a few very, very vague themes in it, but in short: If you're one of those people who simply says this review "doesn't get it", then you need to re-evaluate what you call art.
Leaving a match causes a failure? ... More negative points. Wow, this game has a lot of bad quirks for passive players. ... I really hope it doesn't win the monthly contest just because of a few rabid fanboys of the series.
Poor balancing makes challenge stupidly difficult without lots of grinding. Casual players will be dissapoint. Game isn't good enough to be worth grinding out levels like that -_-; 1.5/5 for generic tower defense with nothing outstanding.
Horrible game. I can't even begin to describe how bad this is for a flash attempt of a prince of persia game. This game doesn't deserve badges, and a 1 star rating is too good for it. Everyone who agrees, vote it down.
Get rid of fireball, boost either defense or attack. Power-play the first levels until you unlock new modes. Use Blind, Sudden Death, and No Magic to gain XP faster than ever, by buffing your Attack, Defense, XP, and Speed/Agility (in that order). You earn around 6,000 to 10,000 (or more) xp per mission just beating the first few missions at high speed with those on. You should get 1 to 2 levels each time until those are maxed. After that, you can pretty much breeze through the game until... the end? If you find yourself falling short at any time, go level more using bonuses, and test out some spells. You virtually can't lose once you grab meteor/golem.
Get your hands on a ship with x3 guns, x3 engines, and x2 repair bots. Head out to purple area. Buy the most efficient hyper engines you can get (some are better than 1 thrust:1 weight, even at low level). Then buy the most efficient guns you can get that still have decent firepower, so you can unload constantly on enemies.
You can easily dish out 4,000+ damage without ever dropping below max charge if you get a fair ship and good efficiency weapons on all 3 slots.
Just for people who're having problems with mission 5+6. Team strategy doesn't matter, your ally is stupid enough to keep sending lame units after the enemy constantly. The way to win is to use Special Ops to get those A27 Pride Snipers. Always get 2 or 3, then set your building to produce influence so you can prepare for next batch of them. Ignore your base now, and control the snipers. Advance until they start shooting, then hold position. If they come under attack, retreat until your idiot ally's units are taking the hits, then rinse and repeat. By the end you'll eventually have a team of 5 or 6 of them sitting JUST in range so they can attack newly spawned enemies. They auto-kill anything as it spawns, and your idiot ally's units will slowly defeat the enemy base.
Bad allies, poor multiplayer concept, it's a typical 1 on 1 resource use game but with bad balance and forcing 2 players to work together without any real advantage to it, just to add insult to an already bad game. Would be 2/5 if it was 1 on 1. Is 0/5 because of 2 on 2.
Rated 1 for ineffective save, poor grinding, slow moving characters, and generally taking what could've been a fun distraction and making it completely boring.
Wow. Just wow. 1/5 for kred grubbing for every upgrade. Game would be far better if it didn't constantly ask "do you want to buy this upgrade? It'd really make the game easier you know."