I would like it if I could play a room escape that DID NOT have a screw driver in it. Or, it does have a screw driver but you have to do something creative with it, not just pull out screws.
An average point and click. I want to point out that it tries to be a scarry horror game and recomends turning off the lights and the sound up. Real scary games however, don't need to do cheap suprize scares and can still terrify even in broad daylight.
Alright for a first game that was pretty good. This is the embodyment of C+ work; it didn't offend any of the sences enough to make them start to bleed and it has a rather good concept. Obviously it needs some work done but the core game itself is fine. I like the simplicity.
So, you took all the things that are fun about fly-over shooters and threw them away. All thats left is your bad cliched storyline and 3 seconds of looping music and background.
We don't need Bird's Eye to tell us what to do, we don't need useless upgrades like the inefficient turret and the RANDOM missile.
What it needs is enemies in FORMATION, a bigger screen, screen clearing bombs, giant enemy bosses and absolutly NO dialogue. The evolution thing is kinda neat but thats it really.
When the point of the game comes down to simply, the first one to make an error loses, then you have reached a point of UNFUN. There is no need for a game like that