Millions is a myth invented by the world bank to trick us into thinking trillionaires aren't that rich, but they can't fool me!!!. Or because I mixed some things up...
Since not all generators are running all the time, that number would be off. I will try to add an option to show theoretical balance (when everything runs smoothly) and one showing the real balance over the last x seconds. Unless someone has a better idea?
Credits are only usable in ealry game, as you start quickly gaining money incomparable with silly credit. It is actually not worth to have more than ~1,5k animals, because death toll is rising much faster than growth rate. Also scrolling is annoying as hell. PS Visitors are aslo almost useless except for early game.
I was confused for a moment when you used the word 'Credits', Thought you meant the Credit screen. They're loans; But I would still agree with you on both Loans and visitor point; I didn't want them to be integral part of the game so didn't make them so. Most of the animals start with a higher DeathRate than BirthRate now, just means you need a few upgrades before they're start breeding quicker than dying (This is the way I intended my version to be)
It would be really nice to improve Tower's AI. It should stop shooting after shoting enough projectiles to kill enemy and special attacks (Bubble, Poison) should prioritise enemies that are not under their effects.
To DEVS - in HARDBOILED challenge I had a strange bugs. There appeared 15 slimes (should be 10) and after retry there was only 1, which disappeared causing quest failure.
Dear Devs,
I suggest you to unlock wood/food/oil on level 0, at least after first ascension. This will allow us to plant what we want immediately (like oil plants) and just go idle. Now we have clear first quest, leave quests, place what we want and then go idle. This is quite tiring when you are making short runs to get APs.
You'll unlock both at the same time once you reach Olympus.