Also, just wanted to say you all deserve lots of kudos for cleaning up the graphics, sprites, and interface from Nemesis's standards. I went back and tried to play Nemesis today and couldn't get past how messy and cluttered it looked compared to this new setup.
To all the recent comments, do you even bother to read the description? Why are you ragging on an alpha game when the finished game is already released?
@vorpalauroch In case you hadn't noticed, the main point of this game is the multiplayer aspect. If you wanted a challenge from the CPU, go play the singleplayer campaign in the earlier game. Easy and simplistic is kind of implied in "Boot Camp".
@Tsavong
The King.com version of the game has the solutions built in, as in, you click solution, then it auto-moves the pieces to where they are supposed to be.
To the person 4-5 posts below: Trading cards is a terrible idea. It would allow people to create multiple "dupe" accounts for winning card challenges and then use all of the accounts to trade for cards to benefit the main account.
Calamity - Touch of Doom is a "debuff" that essentially kills you four turns after using it. If you get hit by it, you shouldn't be able to avoid it just by killing the character that put it on you. The same goes for bleeds, poisons, spirit assistance, etc.