The hardest map is Turkey because the computer doesn't have to obey the same rules you do and can and does pass you on hairpin turns where you have to break even with max handling and no active boost.
It is a crying shame that a game that promises so much is so clunky. I understand how to do the first level, but I cannot interact with the game well enough to actually play it. There is a poverty of instructions inside and outside of the game. The only successful technique I've used so far is to left-click and drag with excruciating precision, which isn't mentioned in either place.
http://i.imgur.com/JebTpqG.jpg?1 Is there a way to make a correct decision from this point on #74? I always fail here and see no logical way to determine which square is safe.
Breezed through all the levels until #74 where I use logic to narrow the last bomb down to one of 2 cells with no clues to determine which. I believe the program will always punish you for a risky click and so no matter which one I choose, it is the bomb.
I would pay for an ad-less mobile or Kong version. Do you have an idea of the revenue you how to generate by making it a mobile game and would you consider making all the levels available for that price?
The premise that you need so much power to move the rocket a certain direction, but the tiniest of obstructions has much greater of an effect on its movement is hard to swallow.
Every since LM1, this serious has gotten worse. The artwork is messy. The pipes can barely be seen. I cannot tell you how galling it is to play a puzzle game when you can't solve the puzzle because you can't see a piece you're missing. The pop-ups at the end of each level suck, keeping you from seeing how well your trials went. From 5 stars for LM1 to 2 for this pile. Some ran this gorgeous game into the ground.
I'm 2 achievements shy of 49 and I have not even close to the amount on money that is necessary to do the achievements per the tutorial. It really sucks that my choices seem to be: 1) You were fooled into thinking you could complete this achievement with the time you put into it on your first attempt or 2) Just copy/paste each achievement from the walkthrough over the span of hours.
Another suggestion: Juggling charms is a real pain. Perhaps scale down some and make them last forever if you picked on up or act like charms on a bracelet so you can wear them all. Charge exorbitant prices for them in the store and store-bought charms sell for pennies on the dollar. I largely build my character to ignore the charms because of the hassle of switching them. Also dragging spells on to yourself or your opponent has no point. Should just be click to use in combat.
Could you elaborate? I'd love to fix that.