When I read the hard badge I first thought you had to do all 26 levels without getting hit or missing a target. I was all like, SCREW YOU GREG. But then I realized I had 50k in like 4 minutes, sorry Greg.
Awesome game, but I'm going to hold off on really playing it until the button/music match up is fixed. I'm really OCD about things matching up, the only thing worse would be Rudolf singing off key.
Very fun game, but the particles follow the rules of angles for everything except the white lines, which greatly disturbed my sense of physics on this game. I had to constantly restart for colors that didn't induce headaches. Otherwise perfect.
Mini-walkthrough for hard badge: This strategy got 25 days on first try, not sure it's the easiest way but it's very easy. Just get 2 rogues and give them the best items, let all the others die. With two rogues at level 13-14 at around day 23-24 you're golden just keep a sharp eye on the health meter and save them from the dragon at the last instant, other classes get owned by traps when you're trying to save gold by using the cheapest way up, which is necessary for the hard badge. The best items late game are the +damage and +damage %.
I played until lvl 15 on this game before badges. Thank you Greg for reminding me of the one of the worst wall jumping experiences of my life. To the designer- I like the concept, but seriously Mega-man perfected wall jumping, and you messed it up. Thousands of games do wall jumping just fine, N, fancy pants, ect. I do love the stealth yellow though, that's all kinds of cool.