@pridak, i doubt it's a game design feature, the game is fine. i played it until lvl 4, beat both challenges, upgraded etc etc, came back a week later and all my progress was still there. it was a mishap in the matrix, not the games fault.
yea, dying on the boss at the end of the level and having to start all the way over, not good incentive to do everything over again, sorry. besides that point, i completely enjoy this game, hunt and smash.
sure, you can max out two sliders. but what that does is leave the other, third, slider at a disadvantage. so really, it's not an exploit. it's just how give and take percentages work. datada 4th grade maths ftw
first time playing, wave 140, 91k score. best way to prolong death, circle pits around a bunch of pulse emitters, make the enemy trek as long as possible while putting in area of effect towers (top rank emitters do highest damage per second [1000 per second]) flame throwers are good in the beginning, but expand with walls and keep them in a single file line going through spiral mazes with emitters.
i have 3 ghost ships after me, crazy chinese people throwing floating land mines at me, submarine missiles, 'cannon' missiles, aliens and 'hindenburgs' STOP THROWIN STICKS AT ME YA SAVAGES!!
i agree with yacob1010, this game is kind of pointless besides you fact you get to kill zombies with weapons, and that's really as far as it goes, oh,y ou have protect the gem and priority kill modes and stuff like that, but after that, it's just a mash mouse game, boring, 2/5, 2 points for the graphics and /4/ different game modes..
you can tell who the people are that suck at this game, the ones leaving bad comments, regardless, this game is decent, controls leave a lot to be desired as far as character control, 8 angles, left right up down and diagonal up, down, left, right. good concept, would prefer it if the movement wasn't so robotic but all in all, 4/5