had no problem on firefox. a nice game to get your brain warmed up. although it only happened a few times, i would've like to been able to directly move placed pieces without having to press the X first. also, while i understand the idea, i personally, would've liked the pieces to be differnt colors just to see the pattern once completed
Thanks for your comment! Removing pieces was implemented the way you described for a long time. I had to change it to two-step X click, due to the fact that dragging often caused unwanted block removal (players were too quick with their mouse :D ). It's a design decission I'm not 100% happy with, but it makes the game do what player wants, without frustrating them. A trade off, so to speak :)
super grindy? check, annoying ads? check, crashes and bugs? check, same gameplay as in every other game in the series? check. whoever thought this game awas a good idea should get fired
either necro is really strong or the rest is really weak. couldn't get further than a few levels on all classes, except necro where everything was a breeze with the life spike ability. overall a nice game. "Crawl lite" kind of feeling
Crawl... but I don't have 8 hours is what I was going for. I'm not suuper concerned with the classes being balanced. I'd rather they each play differently. Some can be easier for beginners, others can be for experienced players. That being said poor mr necro is probably going to be nerfed soon after it was demonstrated to me how you can literally have infinite energy and life with life spike + canni. Thanks for feedback!
so how do i get the additional shot to hit side bricks? im at +3 and still nothing... the fact that i even need t get past +1 just to get side bricks is ridiculously stupid. if only there were some way to give games -1
i don't understand the "Max lvl X" on challenges. what's the point of even leveling up? i could just be automatically matched to the strenght of the monsters. that would eliminate the annoying grind if you're too weak for a stage. 2/5
Thanks for your comment! Removing pieces was implemented the way you described for a long time. I had to change it to two-step X click, due to the fact that dragging often caused unwanted block removal (players were too quick with their mouse :D ). It's a design decission I'm not 100% happy with, but it makes the game do what player wants, without frustrating them. A trade off, so to speak :)