changed from 3/5 to 4/5 once i figured out how great the level designs were towards the end... challenging yet easy to see what needs to be done ^^
Toffee Games: You are amazing at basic level and graphic design... truly, but the lacking RPG elements prevent you from a 5/5 from at least this player, i implore you to get together with another programmer where a level up mechanic is his expertise, because you will have a truly amazing game
Want to start by saying the look of this game is awesome and all of the towers really feel like they have a purpose, so awesome start! i just feel the rpg elements in this game are lacking, the upgrades in and out of the level don't add much to the game... i can't decide which tower is going to target which type of enemy, ect.
3/5 overall for me... its just too basic for my tastes personally
i hope that all achievements scores me an extra achievement in kong, either way, im going to have a hard time stopping playing this game until i get them all, only like 4 to go
i find it a little disappointing that nothing pops up when i get an achievement, i went through a large section of the game before i found out that i got anything done in that menu
i've never seen one of these games succeed without a decent chat... what where you thinking? awesome graphics for the genre, but falls short... everywhere
rated 3/5 because story mode seems random, crafting items is on to something, but lacks a lot, difficulty is horribly easy (the time it takes to beat the game after everything is easy is rediculous). you're doing fine outside of the design factor in your games, there is no point to any skill outside of zombie wrath or w/e it is.
i have to agree with the idea that proficiencies are a bad call, limiting your players to 1 weapon the entire game is bad, especially when the sword skill is awesome and the falchion one kinda sux.