Advice for last level: 1. Try to have gold in everything else first. 2. Max both click skills, circle, square, and stick the rest in triangle damage. 3. Find two super circles that are converging. 4. Double click one and single click the other after the first one detonates.
If you are going to penalize the player with a loss, then you should probably skip the "back to main" screen entirely to save the player time. I was interested in seeing the special deck and suddenly noticed my score was down by several hundred and I had an extra 15 or so losses.
This is the Game that Never Ends Badge needs to be properly explained. As it's currently worded people - myself included - are wasting a lot of time. If beating level 78 (the last level) is the requirement, then it needs to say 78 and not 77. Thanks.
Some other things to note:
1. Dimensional Shield is imbalanced. You can basically chain them together and never get hit.
2. Choosing a game and then clicking "back to main" awards you a loss without ever having playing.
@Zanzarino: The cancel thing should probably be adjusted so quantums aren't lost. In .4 are there even and spells that can you gain an effect from and then hit cancel?
@Zanzarino: If you are correct, then I wonder why others haven't done the same. From EA's point of view, it may be a tool intended only for the creation of creatures for Spore or for the publicity of Spore.
This is just the shootorial game, with borrowed graphics. Also, what game forces us to see who made it nonstop while playing? The score should be in the upper center, not your name.
Casting "Strip" will cause a bug where the enemy unit loses all stats, making it easy to kill. The unfortunate side effect is that it will award "Nan" gold, which messes up your limit permanently and ruins the game.
Good game, but loses steam and becomes too repetitive long before you beat it. Also, a little too easy if you invest your points properly - becomes an angerfest where you must toss several gems onto the bar every level for any threat.