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Polygonal Fury

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Jun. 09, 2009

Rating: 0

@Kmcneal: completely incorrect

Polygonal Fury

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Jun. 08, 2009

Rating: 0

Advice for last level: 1. Try to have gold in everything else first. 2. Max both click skills, circle, square, and stick the rest in triangle damage. 3. Find two super circles that are converging. 4. Double click one and single click the other after the first one detonates.

Polygonal Fury

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Jun. 08, 2009

Rating: 0

I found the back/options buttons to be in the way while playing.

Polygonal Fury

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Jun. 08, 2009

Rating: 0

The only insane level that is hard is the very last one. Took 15 or so tries, but I managed.

Polygonal Fury

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Jun. 08, 2009

Rating: 0

Actually, it does take skill. If you can't figure that out then you should probably try something else.

GemCraft chapter 0

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Jun. 06, 2009

Rating: 0

@Daniella: yes, we get it. The game bored you. That doesn't mean you should post a spoiler about the ending.

Elements

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Jun. 06, 2009

Rating: 0

If you are going to penalize the player with a loss, then you should probably skip the "back to main" screen entirely to save the player time. I was interested in seeing the special deck and suddenly noticed my score was down by several hundred and I had an extra 15 or so losses.

GemCraft chapter 0

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Jun. 05, 2009

Rating: 0

@ocjel: level 77 is a guardian level. In other words, it's "completed" once and doesn't have 10 game modes like the others.

GemCraft chapter 0

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Jun. 05, 2009

Rating: 0

This is the Game that Never Ends Badge needs to be properly explained. As it's currently worded people - myself included - are wasting a lot of time. If beating level 78 (the last level) is the requirement, then it needs to say 78 and not 77. Thanks.

Elements

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Jun. 05, 2009

Rating: 0

Some other things to note: 1. Dimensional Shield is imbalanced. You can basically chain them together and never get hit. 2. Choosing a game and then clicking "back to main" awards you a loss without ever having playing.

Elements

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Jun. 05, 2009

Rating: 0

@Zanzarino: The cancel thing should probably be adjusted so quantums aren't lost. In .4 are there even and spells that can you gain an effect from and then hit cancel?

Elements

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Jun. 04, 2009

Rating: 0

@Zanzarino: If you are correct, then I wonder why others haven't done the same. From EA's point of view, it may be a tool intended only for the creation of creatures for Spore or for the publicity of Spore.

Elements

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Jun. 03, 2009

Rating: 0

@Zanzarino: are you sure images originating from the Spore Creature Creator are legal to use in your game?

Flash RPG Tutorial Part 1:How to make turn-based battle

Play Flash RPG Tutorial Part 1:How to make turn-based battle

Jun. 03, 2009

Rating: 0

@SETH1134: yes, what 99% of flash games are made in is "fail". Using fail all of the time is fail

Maplestory Shoot!

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Jun. 01, 2009

Rating: 0

This is just the shootorial game, with borrowed graphics. Also, what game forces us to see who made it nonstop while playing? The score should be in the upper center, not your name.

Magic an tactic

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Jun. 01, 2009

Rating: 0

Casting "Strip" will cause a bug where the enemy unit loses all stats, making it easy to kill. The unfortunate side effect is that it will award "Nan" gold, which messes up your limit permanently and ruins the game.

Tutorial: How to make a basix Maze Game without any experience

Play Tutorial: How to make a basix Maze Game without any experience

May. 30, 2009

Rating: 0

Good job. Very helpful tutorial.

GemCraft chapter 0

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May. 30, 2009

Rating: 0

Good game, but loses steam and becomes too repetitive long before you beat it. Also, a little too easy if you invest your points properly - becomes an angerfest where you must toss several gems onto the bar every level for any threat.

Shootorial #1

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May. 29, 2009

Rating: 0

lol

GemCraft chapter 0

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May. 29, 2009

Rating: 0

@Bersimon: +2% discount on gems is huge. That's hardly meaningless.

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