Kept experiencing a bug where my ship would get stuck flying in one direction. I think it has to do with mousing off of the game area will an arrow is being pressed.
- collision detection not exact (i think the plug sign you control actually has square collision dtection).
- balls don't always disappear when collected.
- the points on the main screen aren't correct. small = 5, medium = 3, large = 1.
-the music is way too repetitive.
2/5
1/5. Games like this need to be multiple choice... especially if their is no liniency regarding spelling. Counting "Megaman" or "Dr Mario" as incorrect due to a missing space or period is stupid.
People who say this is like desktop tower defense must be very new to the tower defense genre. Anyways, initially I thought this was hard, but realized it's really easy to abuse the interest rate after surviving the initial stages. You can basically play forever, since enemy HP doesn't ramp as fast as your interest-earned gold.
Desperately needs energy bars and explanations of what effects do. Also, needs better balance and reasons to bother with most of the upgrades. Another minor annoyance is that your income is almost entirely created by interest; even level 89 creeps give 6 or 7 gold each. Still, this game is so well done and creative in other aspects, that I give it a 4/5.
Visually, it's nice - though at least some of the graphics are borrowed (stolen?) from other games, such as WoW. The balance and variety just isn't here. Poison kills any boss. Rotating units is limited to once? Has potential, but as it stands, this is a 2/5 game.
Unique, strange, and fun. Needs some balancing and work. Interest rate increases are pretty dumb - .1% & .3%, not worth 10k and 25k gold, except for the unlocks.
Frosty: as someone who obtained one of those high scores, I can say that you cannot live for 10 minutes. This game suffers numerous problems. This is also not nearly the first tower game to have a varying path - so I wouldn't give it bonus points for that feature. 2/5
The comments about this being a DTD dupe are pretty ridiculous. This isn't even close to DTD. I'd say the problems with this one are the difficulty and not very well thought out upgrades. There just isn't enough money to defend. Towers sell for the same amount, regardless of upgrades. The upgrades are all just the same bonus to damage and tower health with no variety and, for some reason, increasing cost. 2/5
Good, except for a few things. No safe period after death. You can die and lose all 3 lives because you spawn on top of enemies. Also, the power-ups don't stack and are too common. Lastly, the music loops, but the end and beginning don't mesh well.
chieffhisy: unlocking "better" towers just doesn't work well for tower games.
zergaloth: that was probably due to your character dieing 3 times or one enemy reaching its goal on impossible.
burnacid: im not sure why i got more points. im not going to beat the other impossibles, since it's really tedious and slows down my comp.
badim: nice game. several new ideas make this stand out. i prefer a grid where towers must be placed, rather than having to line up towers pixel by pixel to cram the max number in. sometimes it'll show green, but when you try to place the tower it won't let you. also, i prefer numerical fire rates (2/sec) so i can do the math, instead of general stuff like "fast", "slow". i'll still upgrade my rating to 4/5 despite this, and appreciate your hard work and upgrades.