The canon being uncontrollable is an important trait. Because it slows the whole game down.
This is a unique game. Various ideas melting in a pot:)
Slow tempo, growing balls, abstract design, slow depressing music.. this game has originality.
And it's one of those games you don't play long hours but you keep coming back to play a bit.
Like buckry said this could become a classic. I like the info about colors.
Not what I expected from the title 'Stronghold of Sage' but still I like it. Hope to see a 3rd one, thanks to the developer:)