Pretty Boring, IMO. You should have an opition to remove the screen shake for each hit, it gets annoying. You should also make it possible to enter the opitions (quality + sound) menu from inside the game.
Original Idea, pretty neat implementation. You need to add the fact that you can drag and stretch the puzzles out to "improve" your view. Sadly though I found the puzzles very easy and got bored around lvl20. 3/5
nice concept, pretty background art on high quality resolution, but the game play is a bit boring and the controls are not very responsive to twitch commands even at the lowest resolution setting 3/5
I like the changes. 2 things that could use improving though, I miss how the the menu could be closed with the shift key. It also seems that this game lags out a lot more easily than the last version, at least for me.
nicely done, a nice sequel to the original. One improvement maybe, give the minigun either a reticle or tracer rounds, in the daylight missions it is a bit hard to see where it is shooting
fun concept, although collision detection seems to be off. Also my opponent seemed to walk through walls, not sure if a hack or just bad sync between me and the server. Also a bit to easy for the "victor" to camp the quad damage buff and continous kill you off when you respawn.
maybe add the potential(say a 5% chance), that creeps set on fire, when they start their "OMG I AM ON FIRE!!" panic run, might set other creeps they come in contact with on fire aswell.
in the "night" level, sometimes the background color the creeps are walking over causes their health display to become virutually unreadable. Maybe turn up the contrast a bit?