Well, there's this kind of bug thing. If the entrance is next to the edge of the map, and there's no other tiles but the entrance, the adventurers will walk off the screen if they try to walk towards the edge of the map.
This is a 2/5 game. Sure, it has a unique art style and blah blah, but the AI SUX. I could understand us being able to see traps and them not, but walking bak and forth = Stupid.
Zedox, there are NPCs that tell you what a magic and physical attack is. You're examining this too closely. Besically, if the game does not say Magic it's not magic.
I think if too much pressure is put on a plank it should flat out BREAK. not move from it's anchor, but snap and be destroyed. Rate + so developers can see.