For everyone who is saying the game is too hard. I can see why you're saying this. But that's what a roguelike is. A traditional one. And compared to most traditional roguelikes this one is really easy. The player isn't weak in fact the player in RF3 web was way too strong. Also use Speed Points, it's how you fight things in this game. The game is balanced around mobility and talents. Use your talents and abilities and avoid as much damage as you possibly can. The game is hard but I honestly feel the web version of RF3 is far too easy. Also the point of roguelikes is learning from your deaths.
I think you pretty much nailed it! I just want to really emphasis the specific point you made. The game is completely balanced around the assumption that the player is squeezing every last bit of value out of Speed Points and Abilities so if your not really using these to their full potential then the game is likely impossible.
There has been a pretty conscious effort on my part to reduce the value of basic attacks and simple back peddle kiting which were both highly effective in RFIII and move this power to abilities and mobility. So playing the game with the mindset of RFIII (esp web version) is guaranteed to be 'to hard'. I think its a bit deceiving cause the game looks and controls almost identically but ALOT of the underlying balance has shifted significantly.
I think you pretty much nailed it! I just want to really emphasis the specific point you made. The game is completely balanced around the assumption that the player is squeezing every last bit of value out of Speed Points and Abilities so if your not really using these to their full potential then the game is likely impossible. There has been a pretty conscious effort on my part to reduce the value of basic attacks and simple back peddle kiting which were both highly effective in RFIII and move this power to abilities and mobility. So playing the game with the mindset of RFIII (esp web version) is guaranteed to be 'to hard'. I think its a bit deceiving cause the game looks and controls almost identically but ALOT of the underlying balance has shifted significantly.