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Berserk: The Cataclysm

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Mar. 10, 2013

Rating: -5

Told my comment on a really bad way^^ But I don't like the idea with 30 defenders on barberians since if you fail you don't get a shit and it feels like you fail very early becuse it actually feels harder in the start.

Cloudstone

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Mar. 10, 2013

Rating: 7

Seriously remove moonwalk, nobody likes it.

Berserk: The Cataclysm

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Mar. 10, 2013

Rating: -6

So I fight in clanwars failing very early becuse I am unlucky with Sturmir against magic mirror. Please make a new system the increast of number of fights in clan wars just make my squads ½ of it's use gone. Please make something like if you fail you lose chanse to kill 10 defenders per failed battle or something. This was a problem already with 15 battles but not this big.

Berserk: The Cataclysm

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Mar. 09, 2013

Rating: 13

I obained Rael (forest promo hero from standard booster 5-1-1) But there is reasons that hero is quite useless since Ther-Dalen got better abilitys and there is no good terrain for me to use. It would be nice if you added some nice terrain for forest squads. Maybe like a veration of herald but when they come to reserve instead of spawned but something since I don't got any terrain to forest. There is also only one terrain from forest that is usefull otherwise you need to go neutral. Maybe do something so all your forest squad gain a passion.

Cloudstone

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Mar. 09, 2013

Rating: 4

Would be nice with a sell function that makes you sell things right after you obained it so you don't need to sell it manually evertime you obain it becuse of your bag inventory. Also a function to use potions in inventory since it would help alot so you don't need to change hotkeys. A supplies boost so you don't need to kill thousands of turtles before you can obain enough with turtle shells for contracts..

Cloudstone

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Mar. 08, 2013

Rating: 2

Moonwalk powns mages HARD since you can'd avoid attacks then.

Cloudstone

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Mar. 08, 2013

Rating: 3

Stuck on boss room 10 seriously why does it always need to be same bosses?

Cloudstone

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Mar. 07, 2013

Rating: 4

Some curses in guild chalenges makes it impossible like there is one that makes you almost unavailble to move.

Cloudstone

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Mar. 07, 2013

Rating: 3

Serious the speed decreast on guild wars sabotgae my wizzard could it not be 30% less speed since there is a curse thar reduce sorcery.

Cloudstone

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Mar. 06, 2013

Rating: 1

Bronzyyew, there is gold boost and home there you can buy plots that produces berries/seeds that can be sold for a good ammount of gold.

Cloudstone

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Mar. 06, 2013

Rating: 1

So my main guild mamber did join my guild when the power rating was 0 and now when my guild got 1500 power rating almost no active players join.

Berserk: The Cataclysm

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Mar. 06, 2013

Rating: -14

Please increast turns before the creature khalniada since it is really powerful with it's battle cry, it haves poison 2 and short spawn time. It is MUCH better than ALL other creatures with battle cry and to hard to counter. If you increast the spawn time to 4 instead of3 twould become much more balanced even if you increast health to 6.

Cloudstone

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Mar. 05, 2013

Rating: 10

Shard boost is some times so sick nice... I obained 64 shards from 3 champion creature with the boost.

Cloudstone

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Mar. 04, 2013

Rating: 10

It's seriously rediculus how much wood and stone you need to perks and how little contribution points it gives.

Berserk: The Cataclysm

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Mar. 04, 2013

Rating: -2

Seriously there should be harder to defend a huge irland then a really small one. 1: The huge irland player often got a better defenders. 2: The huge irland got statues that improves income. 3: The player with a huge irland is often more active, and the small irland often losing lands. 4: Lagg prevents people from attack a huge irland. You should really fix this by making a small islad much easier to defend and a 1k+ lands harder to defend. Seriously it's not good that some people got over 1k lands, it gives to much income and make all other things useless to gather more imperials from.

Developer response from bytex

Thanks for the suggestion.

Cloudstone

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Mar. 02, 2013

Rating: 9

I wish you could trade 2-5 power potions for a health potions since i don't got any bigger use as a mage to use my 135 power potions.

Berserk: The Cataclysm

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Mar. 01, 2013

Rating: 4

Maybe you could get more experience if you sacrificing a card with higher stage evolution when your enhance a hero. Even if you don't really sarcrifice those card but it should still give a bonus.

Cloudstone

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Feb. 28, 2013

Rating: 1

A minimap would be really nice sometimes and you should be able to hide some text so you can attack targets from longer distance with clicking onot clicking on "add gold" or something other shit.

Berserk: The Cataclysm

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Feb. 28, 2013

Rating: -5

As the uptade made butchers less owerpower, could you make some creatures with terror so terror got a 70-90% to freeze enemy next turn?

Berserk: The Cataclysm

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Feb. 27, 2013

Rating: 3

I was wondering if you say clanwards should also be for new people. Why would you make that peoples own city defender is there? Also to make things more unbalanced is the repair thing now only makes the weaker clans fail but i still make the stronger clan INVULNERABLE to complete attacks against. The Pay to win system with retry costing 1 ounce also helps the stronger clan to win more then the weaker. Does this sound like anything for new people?

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