Told my comment on a really bad way^^ But I don't like the idea with 30 defenders on barberians since if you fail you don't get a shit and it feels like you fail very early becuse it actually feels harder in the start.
So I fight in clanwars failing very early becuse I am unlucky with Sturmir against magic mirror. Please make a new system the increast of number of fights in clan wars just make my squads ½ of it's use gone. Please make something like if you fail you lose chanse to kill 10 defenders per failed battle or something. This was a problem already with 15 battles but not this big.
I obained Rael (forest promo hero from standard booster 5-1-1) But there is reasons that hero is quite useless since Ther-Dalen got better abilitys and there is no good terrain for me to use. It would be nice if you added some nice terrain for forest squads. Maybe like a veration of herald but when they come to reserve instead of spawned but something since I don't got any terrain to forest. There is also only one terrain from forest that is usefull otherwise you need to go neutral. Maybe do something so all your forest squad gain a passion.
Would be nice with a sell function that makes you sell things right after you obained it so you don't need to sell it manually evertime you obain it becuse of your bag inventory. Also a function to use potions in inventory since it would help alot so you don't need to change hotkeys. A supplies boost so you don't need to kill thousands of turtles before you can obain enough with turtle shells for contracts..
Please increast turns before the creature khalniada since it is really powerful with it's battle cry, it haves poison 2 and short spawn time. It is MUCH better than ALL other creatures with battle cry and to hard to counter. If you increast the spawn time to 4 instead of3 twould become much more balanced even if you increast health to 6.
Seriously there should be harder to defend a huge irland then a really small one. 1: The huge irland player often got a better defenders. 2: The huge irland got statues that improves income. 3: The player with a huge irland is often more active, and the small irland often losing lands. 4: Lagg prevents people from attack a huge irland. You should really fix this by making a small islad much easier to defend and a 1k+ lands harder to defend. Seriously it's not good that some people got over 1k lands, it gives to much income and make all other things useless to gather more imperials from.
Maybe you could get more experience if you sacrificing a card with higher stage evolution when your enhance a hero. Even if you don't really sarcrifice those card but it should still give a bonus.
A minimap would be really nice sometimes and you should be able to hide some text so you can attack targets from longer distance with clicking onot clicking on "add gold" or something other shit.
I was wondering if you say clanwards should also be for new people. Why would you make that peoples own city defender is there? Also to make things more unbalanced is the repair thing now only makes the weaker clans fail but i still make the stronger clan INVULNERABLE to complete attacks against. The Pay to win system with retry costing 1 ounce also helps the stronger clan to win more then the weaker. Does this sound like anything for new people?
Thanks for the suggestion.