What about the idea of adding STRATEGIC choices ?
==> Add some bonus we can buy with pixels, but we have to choose beetween 2 or more excluding bonus, so people will have to find the best strategy to solve some hard challenges :-D
The cjallenges with something like "increase limit button disable" are very slow to start : we can do nothing else than waiting the energy to fill, so it's boring.
Suggestion :
=> enable collect and auto-collect when zoom max is LV 1
=> enable "increase limit" button until we reach a zoom max you have to define
=> when "increase limit" button is enable, disable collect and auto-collect
FroggerbobT: 244,5 ^^. Bon rassure toi, je ne reste pas devant mon écran à cliqué comme un fou :). En fait je fais d'autres choses et je manipule assez rarement la souris.
Finally I choosed to continue the 225 Gen V challenge I started before the update that addes crunchers.
It means many hours of clic to finish but it's almost done : 222 Gen V right now ^^
Hello,
Thx for your answers Toa_of_Pi, FroggerbobT, DiegoS243, DmasterD, Dijotrija.
I did start the 225 Gen V challenge at begining of week, so the crunchers were not in game at this moment.
The game did run many hours and right now I have 321(+90) GEN I + 386(+108) GEN II + 259(+108) GEN III + 230(+261) GEN IV + 195(+16) GEN v + 90 prestige + 461 Skill points.
=> I wonder if I stop now or try to finish this challenge like this : what do you think guys ?
=> For the challenges, does "195(+16)" means I have 95 or 111 generators ?
Could you let us see available challenges even when we are doing one challenge ?
This would help us to stop one challenge that is too long or impossible in order to do another one.
Thx
Could you upgrade the screen in order to let us collect pixels of any level of generator available from any level of zoom ?
For exemple right of the zoom level number, you vould add a button to collect ?