still a bit buggy, if you have an enemy unit selected when the game ends, the box stays even if you start a new game.
Also, after playing for a while (past the 50th wave) the stats box for the towers stop showing up, so you are unable to upgrade or sell towers.
The bugs did not stop me from playing though.
(Is it possible to get the missile tower in the first 50 waves?)
Beware, the game will let you upgrade a weapon, even if you do not have the skill to use it. I am having to start over because my default weapon went from needing Rifle 2 to Rifle 8 in one upgrade.
interesting game, but at least a few bugs, including the Instructions page and the Pause button not working. also, despite having advanced mages on every space, I cannot beat the Big Boss...
Neat idea, but having to reload browsers and having to have multiple copies of the same flash game open (especially on Kong, where it screws up the chat) is dumb. Some of these levels depend on what OS or browser the player uses, rather than the players creativity. There is some neat stuff, but overall it gets one star. By the way, the definition of "literal": Exactly as stated; read or understood without additional interpretation. I do not think the author is using the same definition "literal"...
I keep expecting Mushroom to tell me "Thank you! But our princess is in another castle!" since it is difficult to tell how many times your destination will shift.
Also, bad points for a keyboard setup that ignores people who use a laptop. "T" and "Y" put my right hand directly over the touchpad... Allowing the user to change keys would have fixed that problem.
Interesting game, but it really needs a training bit to tell the player what a slicer or a seeker or a blobber or whatever look like, and what to do with them...