Not to bad I suppose. Only issue I can see is that by adding 2 more columns, the game becomes a MUCH longer game. Decent implimentation. Pretty Simple Graphics. Not to shabby. 3/5
You can just Tab > Space all of the acorns since the click detection is terrible.
Matrix, you should take some time, practice up some game making skills. Learning to make games isn't easy, and you're proving you can do it if you just take time and practice.
Really nice idea, but could use some work on implementation. If you are going to have the path the creeps take move, then make them stick to the line instead of them moving randomly about. Also, since the path changes as you place down more towers, I think you need to give a bit more money so the player can keep up with the changing environment. Lastly, the creeps got to hard to kill to rapidly. You either need to increase the strength of the towers, or reduce the speed at which they grow. (In other TD games, this is balanced out by being able to upgrade towers.)
There is no good reason to buy Rate of Fire up. You can shoot as fast as you can press space bar. (Yes, you could hold down the space bar, and it would help there, but why waste the money?) Not a bad game, but it needs to be made more challenging. 3/5
Only reason I played this game was because it was the card challenge. It's so-so. Not very unique really. It's basically the other games all over again.