The only time I died was when faced against 3 bloody turrents! Still a really fun game. Something that would make it a bit more challenging would be to have a range for the guns. Basically the final boss was stupidly easy since I could just stand out of his range and shoot him until he died. I could probably do it with the pistol. I used the vulcan just so I could do it quicker. Mission Objectives: 1. Kill everything that moves and if it doesn't move kill it anyway. 2. GET ALL THE THINGS!! 3. Don't die (unless you want to skip ahead in the level then go ahead)
Bring the Transport close to the ground, select the unit you want to transport, move next to the transport and click it to enter, move to where you want to place the unit, drop tesla tank on baddies.
It was an alright game until level 18. The level where you have 1 wrong click and you lose. However you don't lose right away you have to wait until the laser hits the words. The game shifts from a "slow and figure it out" game to a "move quick or you are a loser" game. The lever of frustration and the stupid pace switch made me rate a 2/5. If it weren't for the headache it would be a fun little game where I would go a 3/5 or 4/5,
Fun at the beginning, boring at the end. I summon a demon and we dominate everything in existence. If the opponents get stunned then I feel like I'm destroying cute fluffy bunnies and not the one from Monty Python's Quest for the Holy Grail. I didn't know about the other difficulties or the redistribution of skills until I looked up from the game screen.
Since my vision was glued to the game from beginning to the end and the level of enjoyment I had becoming a beacon of ultimate destruction I would give it a 4/5. I hope the next one is a bit longer.
2 or 3 Beam Cannons stacked on top of eachother, Radar, force field, and around 3000 cubic buttloads of armor = about 1 minute to cross one bubble. I think a save option would be good.
5/5