Good concept, solid gameplay, but the controls really hold this game back. If I try a running jump I usually just fall off a cliff, and if I try to adjust myself for a jump, I end up falling off the platform. The effect radius of explosions are a bit larger than they appear, leading to lots of cheap deaths. Also it was level 10 before I realized I could suck up enemies from a distance.
I am not going to attempt 3-star ratings for any of the levels.
After you're done with the early game, you can just spam miners, then focus on upgrading a single unit type. Every time I go back to the upgrade screen, I come out ~20 orders of magnitude stronger. Since the numbers cap at "oh my god," I wouldn't be surprised if you could just keep going at it until you get a floating point overflow.
There's a bug where if you restart your game in the random sector option, it gives you a new sector but you keep all your tech purchases. Makes some levels too easy imo
Oh, you don't like waiting for elevators? Fine, all elevators are now only three floors long. You need to change cars every third floor, but you never have to wait for them!
Ungrateful pricks.
The runes at the end are medieval-style runes, not traditional futhorc. The runes are reversed, but the text is still read left-to-right. MU DATABASE STUDIOSIME SOM. I don't know what the last six letters mean.