so I believe that some glitches need to be patched, for instance, the money system:
Sometimes items will sell for 1.5-3x its normal cost or .5x (and sometimes you lose money) its normal cost. Also, if the highest weapon (Armageddon Sword/Gun) is sold, your money will most likely become NaN, which is equivalent to 0 regardless of how much money you make.
"Temperature" indicates the heat, radiated from an object: e.g. draw oil and catch on fire or draw lava; it will have a red glow: draw steam and freeze it, creating snow, or just draw ice; it will glow blue.
Soil: takes up space.
Water: moistens soil, turns stone into sand, puts out fire, grows seed only in moist soil, and slowly turns lava into stone.
Seed: produces flowers in moist soil.
Sand: produces glass on contact with fire or lava.
Fire: turns water into steam, burns oil, burns seed, and turns sand into glass.
Steam: produces water and stops lava... eventually.
Lava: burns seed, burns oil, engulfs stone, turns sand into glass; When lava touches water it produces stone and steam: the water turns some of the stone into sand and the lava turns the sand into glass, while the rest of the stone is turned into more lava.
Stone: turns into lava on contact with lava, produces sand with water.
Oil: burns with fire or lava, while burning temporarily produces fire.
Block: produces boundaries wherever you want.
Clear: gets rid of matter in an area
Glass: -cannot be destroyed- it will float wherever it is made
THe concept of the game is good, but I find that the AI of the units is strange where my units would rather naturally destroy the units across the map rather than the enemy next to them, attacking them.