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Slimey's Lunch Time

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May. 30, 2009

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Thanks Kyle, I appreciate the help :) Yep, saw both suggestions and I think they're good ideas. However, I'm writing down all ideas for a future (More complex) version of the game. So far I have: freemode, Slimey growing, Slimey changing color, more varied little guys, visual indicators for bonuses/negatives and a couple more.

Slimey's Lunch Time

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May. 30, 2009

Rating: 0

Crap, I need 3 stars to be eligible for a sponsorship for the game, but I have 2,98 :D

Slimey's Lunch Time

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May. 29, 2009

Rating: 0

Did you eat a grannie-snack when your timer was low Kyle? It does that, if you had 3 seconds left for example and ate a grannie-snack (-7 seconds) then you'd get -4 on your final timer.

Slimey's Lunch Time

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May. 29, 2009

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Alidina, the guys actually make Slimey move faster (the scientists), not the game :) So it's ok to eat them, just steer clear of grannies (less time) and zombies (lower speed for Slimey). Everything else is eatable.

Slimey's Lunch Time

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May. 29, 2009

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Ok, based on popular request, I've upped the time limit to 90 :) Just mash the ground continuously and move Slimey over the humans just as they fly in the air, don't let them all fly high.

Slimey's Lunch Time

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May. 29, 2009

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Posting this again, because people will be scared by the wall of text below: I'll teach you how to munch them faster, it's a really easy trick: you should try not to let them fly in the air, because that wastes too much time. As soon as you smash the ground and send a snack flying, immediately move slimey over him and munch him. Another trick is to do that, but to wait for a group of snacks to bunch up, that way you can save some more time. After you master these two techniques, the timer really doesn't become a problem until level 8-9 or so. Tell me if they worked!

Slimey's Lunch Time

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May. 29, 2009

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Ariedgoeie, you mean they fly sideways? That's the game works, if you take slimey to the side of the screen you can usually catch them. Fraid Lag's not our fault, works great for me and some other users I've tested it with. Jamescyprian - good suggestions, I'm writing everything down for Slimey Two :) Discombobulator - Each of the small guys at start gives you +1 second on the timer. You just need to munch them faster :) I'll teach you how to munch them faster, it's a really easy trick: you should try not to let them fly in the air, because that wastes too much time. As soon as you smash the ground and send a snack flying, immediately move slimey over him and munch him. Another trick is to do that, but to wait for a group of snacks to bunch up, that way you can save some more time. After you master these two techniques, the timer really doesn't become a problem until level 8-9 or so. Tell me if they worked!

Slimey's Lunch Time

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May. 28, 2009

Rating: 0

Zamininc, the timer currently goes up when you eat the normal guys and starting with the third level, when you eat the suit guys (suit + fat gives the most time).

Slimey's Lunch Time

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May. 28, 2009

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Pokemon332, that's pretty good. There's a certain luck factor involved for higher scores, because you need to catch helicopters which are a huge boost (but it's also difficult to hit them sometimes and they spawn randomly). Incarnadin, thanks for the tips :)

Slimey's Lunch Time

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May. 28, 2009

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Hihi, you just need to figure out how to time the hits so you munch more human-snacks at a time. After that it gets easier to go to the higher levels. At level nine it gets kinda hard because it's full of granny-snacks which reduce your timer :c

One Piece : Treasure Hunt

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May. 28, 2009

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I like that the player doesn't "stick" as in other platformers, this one is pretty enjoyable to control. Gj.

Slimey's Lunch Time

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May. 28, 2009

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Vandervir, that's not bad, my friend tried it for the first time and he didn't go past 1000 lol.

Slimey's Lunch Time

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May. 28, 2009

Rating: 0

Yay, cheers Sivagames :) What's your best score guys? I'm curious because I want to see if we got the difficulty right.

Slimey's Lunch Time

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May. 28, 2009

Rating: 0

Can't figure out how to use the final score as a statistic yet, but once I get it working I'll upload the version where you can compare highscores :) Hope you guys like the game.

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