What's the point of choosing aztecs, if the eagle warriors fight just as poorly as the regular warriors they're battling? having 1 EW survive a 15 v 15 fight is really poor balancing. You may as well just remove aztecs for now.
As a sidenote, what's up with the barbarians? Why can they grow their villages and get access to new units? It'd be great if you could give a tutorial on how to survive to the point of reincarnation, 'cause at this rate, I'm not going to keep trying.
I can accept games with enemies that one-shot you, provided they telegraph it, giving you a chance to defend yourself. I also enjoy talent trees that are more open ended, and attributes that come with a description.
I can only assume I'm looking for another game.
Hiding near-transparent objects in bright spots, having sparkles flying across the screen and hiding some items partly behind other, non-essential items make for a very frustrating "hidden object" game, with or without hints. My eyes keep getting exhausted by all the moving bright lights.
Ha, I only watched Fortress on YouTube it seems like an awesome game indeed! It wasn't in my head at time of creation of my game but I am sure it must have influenced me in some way. As for nr 2. I really don't have a clue. I hope to make stones a bigger part in Woodwarf 2 next year.
The story is a lot more intriguing that I first expected it to be, great job there :)
A bit lackluster gameplay-wise, but still enjoyable. And as for chapter 9, I'm still very confused!
This game really needs a tommygun. NPC's can be quite the annoyance in games, but in this game you just know that you hate everything about them from the moment they come into view. They're "people" without any loveable aspects and they probably make noises when they eat as well! >:(
Besides that bit of frustration, i think it's a neat little game
This is by far the best mining game i've played, and i really like the crafting system, in that you know all the resources, but need to find recipes for other components. One thing baffled me however, a thing i encountered when i got my hands on some handcuffs (lucky i didn't get caught, heh.): I got a recipe which required a component i could not yet create. Why did this bother me? Well, as opposed to the sub-systemcrafting, i could see exactly what it was that i needed, which was quite frustrating, given i could not provide. Whether this is intentional or not, I'd love to hear some feedback on this. Other than that, keep up the good work, and gief moar! :D
@Ryuuzaki99. There is one fatal flaw to that assumption though: in Endeavor, the father is already dead. Then again, perhaps dwarves recover from death just like we humans recover from a cold, what do i know? :P
word, omechron. i failed pretty big from day 1-3 until i discovered the fuel sucker. with the colour radar, i made it to the moon and mars on the fourth day, just like you did :P. nice game anyway, i'd like to see a third one.
it's a pretty good game if i may say so. I usually like upgrades, but it was ok without them(who've got time to upgrade in the middle of a battle?). I do however think that this game would be better if the enemies died a little easier, at least the foot soldiers.
ouch, after getting 12 max upgraded railgun turrets, it didn't feel like i was trying to kill the attackers anymore, but rather to give myself an epileptic attack :/
Great game anyway, saved me during a lot of bad days.
well, the game itself is kinda cool, but the controller is bad in that it throws the embryo away if you move slightly too fast, and that you lose your grip if you get hit by one toxoplasm(often resulting in more hits on you). otherwise it's pretty good.
jorgonO, the time starts ticking as soon as you start playing the first level, but it stops when you've cleared the "last" level. thanks for you tip btw.
the game didn't seem to be so difficult at first. it wasn't until i realized that the reds collide with each other(and transfer momentum) to one another that i realized what i had thrown myself into. 188 sec on first try ^^
Ha, I only watched Fortress on YouTube it seems like an awesome game indeed! It wasn't in my head at time of creation of my game but I am sure it must have influenced me in some way. As for nr 2. I really don't have a clue. I hope to make stones a bigger part in Woodwarf 2 next year.