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Booty Rider

Play Booty Rider

Aug. 03, 2008

Rating: 0

Not bad at all. I would definitely appreciate being able to play all races even after I've completed them. Also, she occasionally takes a very long while to stop rolling/sliding after a crash, and in a competition race this means you lose after one crash. Fine if you want that to be the rule, but I'd prefer if you just gave one life then instead of elimination-by-slow-crashing. Can't complain about extra eye candy in any game though

Age of War

Play Age of War

Aug. 01, 2008

Rating: 0

Decent game. To me it gets old after a while (sometime around the fourth tech level on the first playthrough). Would give it 3/5 if not for the lack of a mute button. A fast forward button would be nice, too -- you spend a lot of time just waiting for things to die so you earn money or for things to get finished training so you can click the train button again.

Matcheroo

Play Matcheroo

Jul. 28, 2008

Rating: 0

Interesting concept and well-executed in my opinion, but far too short

Pandemic 2

Play Pandemic 2

Jul. 24, 2008

Rating: 0

ugh, the day after I get bored sick of this game (that is, the day after I played it) there are badges and a card :-/

Pandemic 2

Play Pandemic 2

Jul. 23, 2008

Rating: 0

Yeah, madagascar closing down the only way in when you have no symptoms at all is pretty lame. Also, how about a tutorial in say, I don't know, text? Or a brief in-game tutorial comprising of maybe 3 total screens? Video tutorial might sound nice in theory but it's horrid in practice. It was an interesting concept the first time around, but there isn't much more added and the execution isn't as good this time.

Tactical Assassin 2

Play Tactical Assassin 2

Jul. 22, 2008

Rating: 0

For those having difficulty with the last level, make sure you use the starting weapon. Other weapons may work, but the most advanced gun/scope didn't work... shot the tree/bottles/box nothing happened. Worked fine with the starter gun/scope. This game would be 3/5 if not for the obvious bugs, text glitches, and annoying jerk the sniper does every couple seconds.

Squanda Delux

Play Squanda Delux

Jul. 08, 2008

Rating: -1

In my opinion, this starts out too slowly. The first levels were painfully easy, and I gave up before I got a chance to see if there was any real challenge. Maybe add a way to select between puzzles of different difficulty instead of making everybody play through the kiddie ones?

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 08, 2008

Rating: 0

agree with many others here... let us play further after "victory." Lots of upgrades I never got around to trying out, and I don't feel like playing again through the early bits just to save up for fancy guns that I know I can do without anyway.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 03, 2008

Rating: 0

I can't find the mute button. Am I missing it, or does the author feel we want to hear that same song over and over again unless we want to turn off our speakers?

Professor Fizzwizzle

Play Professor Fizzwizzle

Jun. 12, 2008

Rating: 0

Seemed to end after the tutorial levels? I never saw the "Rage-Bots" mentioned in the summary, and the professors "gadgets" seem to all be barrels and crates. I hardly think this could be considered mind-expanding even for my six-year-old niece. Could be a good simple puzzle game with ~20 or so more levels, for very young children..

abstracta

Play abstracta

Apr. 20, 2008

Rating: 0

Good game to waste some time on and chill, but the boss fights are really annoying. The first two bosses (all I saw before I decided I needed more excitement) both took for-freaking-ever to kill, and dodging their attacks was not difficult at all. Make the bosses shorter but harder please :)

Sling Ice Junior

Play Sling Ice Junior

Mar. 22, 2008

Rating: 0

Would be nice if slinging were more effective. Half the time I want to fire myself a good distance I'm hindered by being near a wall (or another peg I just get stuck to going the opposite direction...).. the other half of the time, it's easier and faster to just drag towards the peg I want to go to, no slinging required.

R.O.B.O.T. Relatively Obedient Being of Thought

Play R.O.B.O.T. Relatively Obedient Being of Thought

Mar. 19, 2008

Rating: 0

Definitely good for a first game. I'll reiterate a few suggestions: multiple weapon types, bigger world (either different areas or just make the area larger than the screen), and obstacles that can be used for cover.

Tri-achnid

Play Tri-achnid

Mar. 18, 2008

Rating: 1

This game is amazing. While I agree the controls could be a little easier (WASD could perhaps be less realistic and more powerful), and perhaps the web should stretch a little more when you're manipulating it across a corridor, these things are minor. The picture story, music, concept, and execution are fantastic.

Jom Run

Play Jom Run

Mar. 17, 2008

Rating: 0

Control bug against walls is pretty serious. Air control is pretty off (just barely touch something and you bounce off at full speed). Background is way too busy.

SHIFT

Play SHIFT

Mar. 10, 2008

Rating: 0

Definitely worth the time spent playing it, but it would be nice if there were a few more levels. Also to the previous poster who got stuck by a door swinging into them -- press "P" to bring up the pause menu. There, you will find an option to kill your character and reset the level.

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