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Turokix's Comments

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Black Navy War

Play Black Navy War

May. 22, 2009

Rating: 0

Hum... So... One bomber manages to get past my destroyer's since they are preoccupied, and kills literally all of them that are stacked up because I really don't control who they kill. So I just about lost a battle over the retarded AI. Fun.

Protector III

Play Protector III

May. 16, 2009

Rating: 0

I would suggest adding the immunities and armor of a wave to the preview option; your inflictions can easily become useless to a whole stage, or your weak men doing no damage to the highly armored foes that you couldn't see coming unless you had played the stage before.

Sonny 2

Play Sonny 2

May. 02, 2009

Rating: 0

Constantly trying to fight the Baron, over and OVER. I would believe getting to 16, having both of my anti-focus skills maxed as a Psych would help. Even still, Heroic makes him so ungodly powerful using Tick-Tock every turn or so instead of having a reasonable cooldown of 10 turns to reflect its duration, and furthermore that I need to use two weak anti-focus skills to knock him out of focus to do nearly 15000 of his 93000 in three turns. After considering the requirement of at least eight turns to set it up for him to run out. Albeit, once you get him down to the Holy Scars phase, you can crush him with Wraith form damage, this truly crushes the even more annoying two playable classes.

Portal: The Flash Version

Play Portal: The Flash Version

Apr. 08, 2009

Rating: 0

Truly a great puzzle game, even though you can find a way to glitch nearly every level. On level seven I went through the door to finish it, and somehow died by falling. On eighteen, I jumped while on the last blue beam and fell through it to my death. But as I said, still a great game.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 28, 2009

Rating: 0

On the first wave where the multi-breaking ship spawns of the last campaign, a glitch is ruining my ability to fight; it creates a cannon sprite that may be repaired for NaN gold, which would take you down to -1 money. This normally would be fine if it weren't for my attack turret some reason becoming utterly useless.

Portal: The Flash Version

Play Portal: The Flash Version

Mar. 01, 2009

Rating: 0

There is indeed a point in this game where a computer can be TOO fast. I actually cannot get a portal through the hole on level 24 because I fall so fast.

Chaos of mana

Play Chaos of mana

Feb. 15, 2009

Rating: 0

The final boss was actually easier than Melissa.

Death Dice Overdose

Play Death Dice Overdose

Feb. 07, 2009

Rating: 0

Too much luck, bad hit detection for jumping over the bouncing dice, and overall bugs/lag...

The Tower

Play The Tower

Feb. 01, 2009

Rating: 0

On top of everything all the other people have said, there should also be a way to remove blocks, and to see the offensive half while NOT busy killing enemies.

Two Rooms

Play Two Rooms

Jan. 30, 2009

Rating: 0

Fun game, fairly short, but if anyone retries 19, you'll realize JUST HOW perfect you need to be to get inside the orange, AND have it open on the bottom. It's actually quite frustrating. I also managed to find a bug where I somehow got both bots on one side? Still, fairly good. 4/5

Scriball

Play Scriball

Jan. 24, 2009

Rating: 0

"The Hardest Level Ever" I actually beat that on my first try. Not so hard when you figure out how to just make the ball ride the line instead of bouncing.

Battle Gear

Play Battle Gear

Dec. 30, 2008

Rating: 0

Someone else might have noticed this and posted it long ago, but I've found a glitch you might desire to fix. If you choose a defence morale, you can deploy units that died on the line quickly after their death. This will create a tower-like unit that is as powerful as the original without being considered a unit.

Super Stacker

Play Super Stacker

Dec. 24, 2008

Rating: 0

Okay, seriously, it is kind of fun, yet on level five I keep stacking it and apparently there's some sort of energy that's being introduced since the big block decides it wants to bounce around until everything falls over.

Arcane

Play Arcane

Jun. 12, 2008

Rating: 0

I'd suggest a way to turn off the music in the menu before battles, since it gets annoying after two loops.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jun. 07, 2008

Rating: 0

I would suggest that ill-effects wear off after a while. Mainly because all my items managed to disappear after I checked my Key Items.

Luminara

Play Luminara

Jun. 05, 2008

Rating: 0

Not a bad game, or for that matter 'hard', but I would suggest getting rid of the confetti death of the enemies and fix the problem where starting off the round can spawn you on an enemy.

Omega Tower Defense 2

Play Omega Tower Defense 2

May. 22, 2008

Rating: 0

With a slow field over the entire map and 25 fully upgraded blade turrets, I only managed to kill three SHOWDOWN!! monsters.

Sproing!

Play Sproing!

May. 19, 2008

Rating: 0

Kind of fun, but the bosses are just plain stupid...

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

May. 18, 2008

Rating: 0

Pretty fun game, but had to drop it a star merely because it uses the bloody annoying Final Fantasy 'super' attack system on the train-boss. Don't make a whole ten seconds for one attack...

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