Hum... So... One bomber manages to get past my destroyer's since they are preoccupied, and kills literally all of them that are stacked up because I really don't control who they kill. So I just about lost a battle over the retarded AI. Fun.
I would suggest adding the immunities and armor of a wave to the preview option; your inflictions can easily become useless to a whole stage, or your weak men doing no damage to the highly armored foes that you couldn't see coming unless you had played the stage before.
Constantly trying to fight the Baron, over and OVER. I would believe getting to 16, having both of my anti-focus skills maxed as a Psych would help. Even still, Heroic makes him so ungodly powerful using Tick-Tock every turn or so instead of having a reasonable cooldown of 10 turns to reflect its duration, and furthermore that I need to use two weak anti-focus skills to knock him out of focus to do nearly 15000 of his 93000 in three turns. After considering the requirement of at least eight turns to set it up for him to run out. Albeit, once you get him down to the Holy Scars phase, you can crush him with Wraith form damage, this truly crushes the even more annoying two playable classes.
Truly a great puzzle game, even though you can find a way to glitch nearly every level. On level seven I went through the door to finish it, and somehow died by falling. On eighteen, I jumped while on the last blue beam and fell through it to my death. But as I said, still a great game.
On the first wave where the multi-breaking ship spawns of the last campaign, a glitch is ruining my ability to fight; it creates a cannon sprite that may be repaired for NaN gold, which would take you down to -1 money. This normally would be fine if it weren't for my attack turret some reason becoming utterly useless.
There is indeed a point in this game where a computer can be TOO fast. I actually cannot get a portal through the hole on level 24 because I fall so fast.
On top of everything all the other people have said, there should also be a way to remove blocks, and to see the offensive half while NOT busy killing enemies.
Fun game, fairly short, but if anyone retries 19, you'll realize JUST HOW perfect you need to be to get inside the orange, AND have it open on the bottom. It's actually quite frustrating. I also managed to find a bug where I somehow got both bots on one side? Still, fairly good. 4/5
"The Hardest Level Ever"
I actually beat that on my first try. Not so hard when you figure out how to just make the ball ride the line instead of bouncing.
Someone else might have noticed this and posted it long ago, but I've found a glitch you might desire to fix. If you choose a defence morale, you can deploy units that died on the line quickly after their death. This will create a tower-like unit that is as powerful as the original without being considered a unit.
Okay, seriously, it is kind of fun, yet on level five I keep stacking it and apparently there's some sort of energy that's being introduced since the big block decides it wants to bounce around until everything falls over.
Not a bad game, or for that matter 'hard', but I would suggest getting rid of the confetti death of the enemies and fix the problem where starting off the round can spawn you on an enemy.
Pretty fun game, but had to drop it a star merely because it uses the bloody annoying Final Fantasy 'super' attack system on the train-boss. Don't make a whole ten seconds for one attack...