seems like the regular multiplayer game style with dungeoning sorta with heroes/main characters but town building and waiting around unless you pay money for coins to speed this up... why does a single player game have to try and suck money out of you to actually complete the hard badge with a fair amount of alacrity
I didn't like this game, but take your time in between shots... thats all i have for tips on getting the badge (turns out i have no idea how anything is decided besides the sparkly balls giving aim, although those clear blue balls look like they have something to do with adding more)
alright figured things out, top middle of the screen there are 4 clear blue ish balls, these represent how many "missed" shots (shots you dont delete balls with, shots that delete balls only if the shot rolls into a position that allows deletion) you have left before more are added. you get the "aimer" (dotted line thing) if you delete a sparkly ball
it took me 5 minutes to beat the firest level... it's not so hard to just run back to the plane, skip fighting everything and keep moving forward, shoot and chuck bombs as you go
id agree with thracken except on the miner, put some upgrades into it but don't max yet, if there are too many miners on the ground, its hard to actually land and end a combo.... but be careful of getting too many gunners and homers early on, they're good for getting the altitude medal/badge/achievement but it keeps you in the air way too much to properly hit other vehicles
I gotta wonder, haven't the head kong ppls figured out that (I suspect) a large majority of its members hate these sorts of "pay to win" multiplayer games...
tier 15, i seen a green star, shapes haven't hurt me yet, red just takes my ammo and stuns for a couple seconds... touch it i die.... cant there be some kind of warning?