Should take the "starter" card for each realm out of the packs. slowly building up to buy your first packs to get the starter card is insanely annoying when you could have got it for almost nothing.
Would like to see achievements give something like a 1% total production bonus each that way even once we have 100 achievements its only 100%
As far as the hiding card thing goes put the button next to upgrade for "hide/show card" and put the "hidden cards" button to see whats hidden in a small check box next to the sorting drop down
I would suggest setting the butcher tent to 1% food production increase per animal/kill instead of +1. even with 1 million animals used on the tent, 1 million food/sec is still nothing.
Garrison has completely ruined the game. The gold cost of getting revolts onto soldiers is now astronomically high, so high it overflows my TI84 graphing calculator....please revert to the old soldier system or DRASTICALLY increase the amount of garrison fatigue gained by ATLEAST 10x
I would like to suggest changing the peasant revolt to increase food production with a ratio of about 1 million % happiness = 100% food production bonus
I am sorry.
I am still working on figuring out how to update players saves without having to make them start over.
I getting close to understanding it.
I have begun inserting version numbers.
If i understand right I can use those to modify a players save file without effecting new players.
any chance of getting an auto move if there is enough ATP available option, especially for offline? i gained a whole 1k ATP in 5 hours offline and when i leave it open id like to be able to just auto move when food is at none.
It is a lottery to gain evolution points.
Every time you purchase a mitosis you roll the dice to see if you get an evolution point.
The more you use it the higher your chance of winning.
The cost of evolution eventually becomes so high that the odds of getting an evolution point from mitosis is cheaper.
Evolution purchase is 100% chance to get an evolution point.
Mitosis starts at 1% and grows with every purchase.
At around 60 purchases you have a 10% chance to get a evolution point.
I am sorry. I am still working on figuring out how to update players saves without having to make them start over. I getting close to understanding it. I have begun inserting version numbers. If i understand right I can use those to modify a players save file without effecting new players.