Picking up keys with a zombie in your range = instant death...
I took 9 hits instantly after the key pick up animation (im assuming the zombie was still hitting me behind the animation)
Okay, three times in a row I've been stuck by a WALL, a literal wall, blocking my progression on the last level. There have been no paladins to smash it up until this point, or any way to swap heroes even. I understand the maps are random but there should be some way to make sure the player can't be 100% trapped. If I have to restart the whole game then, well.
"500 points for this quest, huh? Maybe it'll speed up if I try harder..."
100 games later
"Hey 250 half way there let's try one of these so called half bloods."
Lose.
"Oh hey, 220 points. Only 200 more games and I'll be on the next quest."
I didn't use heal until I got to the lava zone, in a fight with a ghost.
It healed for 10k more than Matt's max HP.
She said "It's kind of weak. I guess we should use fruit until I get better with it."
?????
Suggestion: Let us pick of the 3 heroes instead of just giving us red at the start. simply give the blue one a unit next to it rather than a spell and it'll be set.
Kind of balls that the red flies home in on you, birds are huge, easy to hit. You hit one and any red fly on the screen will lock you down, effectively ending the flight.
The watcher unit is essentially useless compared to other archers. It's range it short, it's attack speed is slow, and it's higher damage is barely even there.
Pretty good... Is there any way you can lower some of these waves though? 45 enemies that slooooowly trickle out... It takes like 5 minutes per wave later on.