Boost (Well, just a help) for the Relic-players: A counter, which shows how much energy you have overall. So you don't have to do maths when you are planning something, you can just look at your "random" energy total.
Suggestion: Don't make these wierd specialized cards in campaigns. I mean: RV support carrier, everyone knows: Almost no attack, lots of HP, can raise damage of allies.
Then you throw in a card with same name, but with 100% damage retaliation.
This game is about knowing what you can expect, and try your best to set up a strategy. Not about taking gambles what surprise they throw at you, which you can't even use anytime.
Editable shotcuts.
I lost so many battles, because Esc didn't cancel what I was doing, so by nature I pressed space, did the turn, and turned a win-producing turn into a loss-producing one. =(
I always loved the series, but this one is WAY to complicated for me :D
The last two games were easy to keep under full control, because you could know every combination/card/etc. This is way more expanded, and leaves me struggling to find the best tatics :D
Awesome game as always! 5/5
I give this an 5, because I had really good times with this. But the fact, that you miss, because a sudden lagg spike comes, and the song de-synches from the keys, is really annoying. I muted it, and now it's easier, but not enjoyment at all :/ 5/5 btw, I <3 this! :D
Idea: Skill/ability using would use an "are you sure?"-type of secutiry. I used my RV Support Carrier to boost my Hammerhead, and it did, but the game immediatley tiggered it's self-destruct ability. I bet it was my mouse, it did a double click (It does sometimes) but it was still a pain in the A...
I just don't understand, why they have to hire mentalic specialist guards. I mean, finding a dead body creates a mental pulse that locks every single manhole? Whoaahhh!
2007-10-02, It's been a long whie... and still one of the best games on Kongregate. DJ, you're awesome! I just bet that Infinity will be many times better! Thank you!
HOLY! XD I shot a cluster, it flew about 4x multipler, it was about to hit the guy, then it turned right back on the same track and shot me! It was true hilarious!
:,) :,( :,) Dude... this is beautiful. At the last level I tought it restarted, but then it gave a double-hit-combo-bit**slap ending :,) Also I was the only one who imagined it real life too?
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-- My version of HU rush deck. With this, I never lost a battle against a single- factioned deck, up to elite difficulty. With a good startig deck it can beat up multi-factions and legendary, if used with skill (which I'm in lack of) it can be both! :D
MANY pointless things. The Thogrom bomber's ablity doesn't tigger the spark's insta-death, but the Artillery frigatte's ability does. Same applies with many skills. Also it's a bit unfair, that I saw the 6th data crystal and 9th distrupt coming from the opponent, while we can only have 4 copy-s? Enable me to have 60 goddamn sparks and I'm fine with the 2 heavy and 3 normal ship the enemy is stating with!!!
Epic for a first try game. I'm really waiting for the full release! If I really want to make a bad point:
-Ladder climbing is really slow =P
-Sometimes our dear hero stucks in falling position (second level, after climbing my first ladder) and I doesn't switch back only after death.
But I bet you will improve this. Keep up the good work!!! 5/5! /K. Zsolt
Below: Dear Hotshot2012. It's not an RPG game, so there's no point in levelling up. You lose a mission get nothing? If you lose a duel in wild west, you die, same happens here,but cause it's a game you just go back in time and can try again.
One of the best games ever! Could do well with, if not a ship maker battle, but a co-operation mode, where you spawn a but farther, and can send resources to each other.