...ok, only problem, use of force should be more available... I realize you may want to use it as little as possible when your people are going out with shotguns every day to kill zombies, since it might not be well recieved, but once people start jumping over the walls because the church has taught them they should WANT to be zombies, you should either use that shotgun on the preacher, or make him practice what he preaches and throw HIM to the zombies... Not just keep letting your people jump... and im stopping mid game atm, so idk what that scientist is researching or if its good or bad, but that same shotgun used on any locked doors could answer that question... just sayin
I found it far too easy. Very good game though. Maybe think about having each element its own set of stand-alone levels, not requiring you to complete the other elements first, letting you create harder levels in the earlier elements. Also, maybe timed and click bombs in the same levels. Great game though, looking forward to a sequel!
Thanks! The different levels sets are already standalone - you don't have to complete one to start the next. Combining timed and clicked bombs and some more challenging levels are things I'm thinking about for a sequel :)
theres a glitch... i see the locust fly in in the first scene in the human world, but in that scene i can only capture 2 and im supposed to get 3. he flys in but i cant see him when he lands...
would be nice if there were a goal distance, not just see how far you can go. possibly the ability to continue if you choose, but the other games iv played like this have had a distance goal to reach and i like that because you can "beat" them. i suppose the achievements are similar in some ways but a target distance would be nice thats all
bought curtain wall for the french and it let me upgrade walls but didnt show as bought and was still greyed out. it also let me pay for it again but did the same thing
Thanks! The different levels sets are already standalone - you don't have to complete one to start the next. Combining timed and clicked bombs and some more challenging levels are things I'm thinking about for a sequel :)