It just doesn't makes sense as to why the sledgehammer, gem drill, hack saw and probably torch aren't permanent. They cost waaaaay too many resources and time to make without giving you any uses.
@rapidraccoon808: Seriously... did you really think that this game was serious about of that random stuff you talked about? And this is the complete opposite of crap. This is a masterpiece and extremely funny.
I loved this game. It had just the right amount of difficulty, beautiful music, lovely characters and extreme attention to detail. It's like a puzzle, with all the pieces falling in place as you discover more about this magic world that coexists with ours. The humorous and philosophical parts of the game don't contradict each other. A salute to you JonasKyratzes and I will most definitely be playing your other games.
And by any chance, is there a way to move the buildings where you placed them? Because now a lumberyard and quarry have trapped the injured monster and I can't click it to finish the quest.
This game is actually a lot better than games like Caesary. True it'd be a lot better with a faster energy recovery and etc, but you have things to do besides waiting for 10 hours for a building to finish building.
Whenever I move my mouse away from the golfland, and the music stops, the silence almost kills me. I love the concept, the music, and especially the cow abductions. 5/5
It would be nice if it was the usual way of lvling up with the exp. With the way it currently is, you can only fully upgrade ONE skill tree out of four. :/