The Bad; However, you really can't solo, it took me about 40 minutes 1st time, and 20 minutes other times, to build a decent team, but as predicted, I ended up having to babysit most of the others in my team (really hate that).
The Good; Nice graphics and music, the theme of the game is familiar to a single player RPG I played a long time ago (but really excellent, never the less), can't recall the name.
WTF, to the creators of this sorry excuse of a game; as instructed, I shifted to the blue dimension to avoid an obstacle, and STILL I died, as that happened, and the sorry gfx, I give this game 1/5 stars (if it was possible 0/5)
For a browser based Unity game it overachieves a bit too much, as the game lags a lot. Now if it was an application based game, and had optimized graphics DB, it would be really cool, as I would definitely play it, as it stands now, I give it 1 of 5 stars, otherwise it would be 5 of 5 stars. If I developed it, I would've done over the graphics engine, using Open GL, or dx9 (10 is still too buggy), Unity is not the way to go, with this game.
Directly from the FAQ:
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<b>Why is the game so laggy?</b>
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<i>If the game is lagging you can do several things to make it more manageable for your computer.</i>
<br><br>
1) Reduce the quality level. The quality level is automatically adjusted but can be manually adjusted as well. Options are found directly above the in-game chat (click the middle button to toggle manual/auto adjusting, side buttons to increase/decrease quality).
<br><br>
2) Use Mozilla Firefox instead of your usual browser. Firefox doesn't cap the frame-rate and max CPU usage of the Unity Webplayer as dramatically as other browsers such as Chrome and Safari, and thus lets the game run at close to full speed.
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3) Put your browser into full screen. Most modern browsers (Firefox 5, Google Chrome, Opera) have an option to put the window into full screen. This lifts many of the CPU and framerate caps associated with viewing embedded Unity Webplayer content.
Sheesh, you, the writer of this game, are your own worst enemy!
I mean, you instruct the player to use the typical (WASD) control scheme, when it is actually (RDFG?).
By the time the player realizes it, the player is just really frustrated with the game, and wants to lose the game page ASAP.
Sorry, even though the game has decent graphics, annoying sound though I've got to give it a 1 star rating.
As a programmer, one of the things I first learned, was constancy of the programs I designed. I used generic, widely used keyboard control schemes or had completely customizable ones, as a basis of the games and/or apps, and didn't change anything halfway through any of my programs
How sad, those who steal games, are just trolls, with no original ideas, or is this this and the other copies of this game (or is this a copy) on this site, all from the same person, trying to score points, or get attention through lawsuits. Since maybe this is true, maybe he'll enjoy suing him/herself too.
This crap is why you don't want to program games, if your IQ is WAY below 100. To the author of this game; "Sorry, don't give up your day job, just yet. Try again, in your next life!"
Directly from the FAQ: <br><br> <b>Why is the game so laggy?</b> <br> <i>If the game is lagging you can do several things to make it more manageable for your computer.</i> <br><br> 1) Reduce the quality level. The quality level is automatically adjusted but can be manually adjusted as well. Options are found directly above the in-game chat (click the middle button to toggle manual/auto adjusting, side buttons to increase/decrease quality). <br><br> 2) Use Mozilla Firefox instead of your usual browser. Firefox doesn't cap the frame-rate and max CPU usage of the Unity Webplayer as dramatically as other browsers such as Chrome and Safari, and thus lets the game run at close to full speed. <br><br> 3) Put your browser into full screen. Most modern browsers (Firefox 5, Google Chrome, Opera) have an option to put the window into full screen. This lifts many of the CPU and framerate caps associated with viewing embedded Unity Webplayer content.