Jun. 20, 2014
@subzeromaster12 even with the revival of cursed ammys (the ones that still resurrected). It basically destroys the permadeath system, for example: "Oh look I died, but my items are still here! Time to die over and over again without learning anything". What is the point of playing this game if you don't fear the risk of losing your own character? You learn nothing!
I've been seeing alot of people complain about the game's permadeath system. Well if you don't like it then leave now. But seriously, permadeath is what makes this game so addicting, it challenges you to get your stuff back and makes you learn from your mistakes. What would this game be like if it had no permadeath? Well it would boring, because you can be like "Oh I died with all tops, ok I'll die again and I wont care". Where's the fun if you didn't fear death in this game? It convinces you to come back and earn your stuff back, now that's a good challenge.
pterodactyls, ah yes a very helpful thing in this game, but when they are on fire however... "I'm just going to bump into as you are running away from the apocalypse."
great music, beautiful graphics, physics were great, also had quite a variety of challenge and had me more excited as the difficulty escalated.
☆☆☆☆☆/☆☆☆☆☆