"Dream World is an unique and exciting turn-based multiplayer RPG." Really? I mean, it's a fine game, but exciting? REALLY? I find it's difficult to make a truly exciting turn-based RPG... especially when death just means lost coins. I mean, seriously. Good, sure; unique, ok; exciting, no.
5/5. The drag/drop vs. click/delete didn't seem to be TOO much of an issue to me - for the most part, if I knew where I wanted things, I didn't need it, and if I didn't know, click-delete actually helped - and it was a fun and interesting puzzle game.
@PsychicPower: he was talking about the '?' at the end; @Travis0901: I must say that using two periods (rather than the proper number, one) at the end of your comment is a bad thing to do if you are correcting someone's punctuation.
@anthkillz: True, but it is still irritating that it doesn't even auto-organize, so you can have several fairy dusts in your bank separated by lots of keys with no way to put them together.
@mysterymon: After that comment that told other people to "use some grammar", you're going to say "diservered"? Really? That's all I'm going to say; I'm going to phase out of your conversation now, but I felt the need to point that out since it didn't seem like an intentional part of your trolling.
I give up. I set my quota high on my workshops and to ONE on my depots and people don't mine materials - they just sit around at the depots and do nothing. 4/5 b/c I liked the tutorial and I'm sure I'd love the game, if I could just get my frelling survivors to do something besides sit around on their butts all day.