I broke it. My gold is negative... which means I can keep buying investments forever! Until I ultimately get my gold positive, at which point I can't buy things anymore. Waitaminute... heh. May want to reconsider the gold rewards from the later battles - they kind of mean "I own everything, so may as well buy even better supplies!"
Geez, this isn't that hard, people - earning the achievements is fairly easy, if you try on the ones that are fly/run/don't shoot for some distance (and do those achievements in the first area) and buy the tomes/spells starting when it asks you to use them.
As for missions, the annoyance is less that you can't face the boss without them, and more than you can only earn three per run when you do. Can't they cycle out as you run? Why does every game with missions of some sort work that way? Granted, they're well placed in this game, but still. Also, autofire stops whenever you switch areas, insofar as I can tell - having it check whether the key is pressed at the start of an area would be helpful.
On the whole, 5/5, because it's fairly good for the genre (especially since it doesn't have a "run-down timer" like most of them do, which I don't enjoy), but it does have areas it could be touched up.
@BattleMage: Yeah, it's a decent combo, especially with Hope, but it's slow, so that counts against it. My current deck might be able to beat that out depending on how lucky it gets, and my current deck honestly isn't very good.
A question: in the arena, with a multiply-upgraded HP, I still only have one HP. The max I can get is around 72. Can I ask why?
It doesn't seem to accept maintaining "forward" inputs after going through a cutscene, e.g. when bosses arrive, I find it hard to go forward with my jumps.
1. Needs more space between obstacles, or the ability to press keys while in slow-motion and have them apply afterwards;otherwise, the timing it requires is too precise (e.g. to duck after a shield, if you get a bad set of obstacles, you have essentially one frame to hit it in...)
2. Could use some character-based quieting, e.g. I'd prefer just to hear the necessary warnings (e.g. "Arrows!" and not the extraneous stuff (e.g. "Halt!" from the soldiers), because (for instance) I can typically get past the arrows on medium volume or the soldiers on low, so I'd prefer to mix the two, but I can't. That's a personal preference, granted, but it'd still be nice.
Overall, 3/5. Would be 4 but for the too-precise timing.
Little-known facts: Amazons were unable to hold up a shield for more than a short length of time, nor could they duck for very long, even under threat of death. Also, there were many random tents along the road between Rome and the lands of the Amazons - who knew?
I played until I got one with multiple solutions. 2/5, because that's what I would give a game with only as many levels as this has before you encounter such a level.
"Hm, I just followed somebody into a house where I have no right to be. There's a coat hanging on the wall, and there's gloves inside the pocket." *Takes gloves* Way to go, klepto hero...