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typodestoyer9001's Comments

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MARDEK RPG: Chapter 1

Play MARDEK RPG: Chapter 1

Oct. 07, 2013

Rating: -9

@ghetdangky: Look at the effects - it'll provide immunity to sleep anyway. @batlex95: It doesn't need to be longer because of what the next one is, and especially the third...

Headless Zombie

Play Headless Zombie

Oct. 07, 2013

Rating: -1

4/5 - nice, but too easy. Even the bonus level wasn't bad.

Deeper Sleep

Play Deeper Sleep

Sep. 22, 2013

Rating: 90

Creepier than the game was the fact that the "continue" button didn't work when I died... Normally a non-functional button would knock a game down a star, but it fit the atmosphere of the game so well that I couldn't; 5/5.

Developer response from scriptwelder

Meh, I thought I fixed the damn button.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 11, 2013

Rating: 0

5/5, although I'd prefer the ability to buy the palace on the last day, 'cuz that's the only thing I had left in the end...

An Epic Minimal Adventure

Play An Epic Minimal Adventure

Aug. 07, 2013

Rating: 2

5/5 - 4 for game, +1 for awesome credits.

Super Invaders

Play Super Invaders

Jul. 01, 2013

Rating: -1

4/5, nothing new or imaginative about it but a fine game.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Jun. 30, 2013

Rating: 73

For those who don't speak Latin, a translation for "videte ne quis sciat" is "see that no one knows" (where "see" is spoken to more than one person).

Daymare Cat

Play Daymare Cat

Jun. 29, 2013

Rating: 0

5/5, although I almost took off a point for the complete lack of any hint about the pyramid going on the pillar.

Night Lights

Play Night Lights

Jun. 28, 2013

Rating: 0

4/5 b/c no way to tell stuff that does/doesn't disappear in light. Innovative concept that I enjoyed, but I have to know what I'm doing in a puzzle game.

Rolling Ghosts

Play Rolling Ghosts

Jun. 20, 2013

Rating: 0

4/5 - good concept, but too easy.

Death House

Play Death House

Jun. 17, 2013

Rating: 1

4/5 for what 348joey said and I agree with DexterNeptune - entertaining more than fun. Also, no R for reset (particularly given the impossible-sometimes level nature.

Questopia

Play Questopia

Jun. 13, 2013

Rating: 0

4/5 - good, not too long for its level of repetition (on one mode anyway), but kinda laggy.

Antichromatic

Play Antichromatic

Jun. 12, 2013

Rating: 0

@Notforyourears: Also wrong, they have 4: time, two spacial dimensions and a color dimension which (unlike most dimensions) takes on two specific values rather than a continuous and uncountable set of values. Ergo, four dimensions.

The Day

Play The Day

May. 13, 2013

Rating: 2

One point beyond @gototheblueflag's accurate comment: it seems likely that the war was nuclear, as the doctor comments on her cough, which could very well come from nuclear fallout.

Falling Elephants

Play Falling Elephants

May. 05, 2013

Rating: 4

How did I manage to get 24th in the all-time scores but 25th for this week?

Falling Elephants

Play Falling Elephants

May. 04, 2013

Rating: 1

4/5 for game, +1 for music = 5/5 total.

Live Puzzle

Play Live Puzzle

May. 02, 2013

Rating: -2

5/5 for concept. The links/popups are annoying, but not quite enough to take this down to a 4/5.

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Apr. 27, 2013

Rating: 4

There needs to be a "Nerdook" tag.

Magnetized

Play Magnetized

Apr. 27, 2013

Rating: 2

Simple concept, fairly well-executed, although I'd advice better treatment of edge cases - being very close to active purple/blue squares. Other than that and the annoyance at level 56 (which was quickly resolved when I realized the exit was the only square outside of the typical grid), this game was excellent, and therefore sufficiently good, in my opinion, to be worth a 5/5.

Magnetized

Play Magnetized

Apr. 27, 2013

Rating: 2

FYI: Everyone who is looking for the exit on level 56, look to the bottom-right, where there is an extra block (just like on the way in).

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