Interesting. 5/5 for concept and difficulty - just hard enough to be challenging without requiring a walkthrough, with an art style and music track to match this difficulty. There's a few features I'd love added - R for reset, level-select, and maybe an editor mode (although I like it without an undo button - the levels aren't so long that one is necessary), and it's also a bit short, but it still earns a 5/5 from me.
@Wolfenstein24: Have you allocated unlimited storage to Flash? I'm not a computer person, so I'm not sure whether this would effect your slowness, but it's a possibility. Also, you can try reducing your graphics - in particular, if you're lagging in lifewood or the figrealm, try removing the area effects. That takes up a lot of space.
Really, Kong? THIS as Badge of the Day? I love this game, and I've already won the badge, but you seriously put an ENDURANCE badge as the Badge of the day? Could you at least check what I presume is a random badge generator to make sure it doesn't give you impossible badges or hard endurance badges?
Really, Kong? THIS as Badge of the Day? I love this game, and I've already won the badge, but you seriously put an ENDURANCE badge as the Badge of the day? Could you at least check what I presume is a random badge generator to make sure it doesn't give you endurance badges or hard impossible badges?
@killaofgames2010: Mardek can do most of the same things; the only reason he isn't considered OP is b/c he's the main character. Also, Zach's Crecendo Slash can have a similar effect on non-undead enemies, albeit more slowly.
I LOVE this series. I've played it several times (although I've only beaten it once), and I consider it to be the best series I have played, ever. This is one of the few games to which I have donated Kreds, because it is head-and-shoulders better than almost any other game I have played.
Not necessarily ideal as a game for me - there's not that much to "play," per se - but it has such a strong atmosphere. It's strong enough artistically that I'll give this not-quite-a-game game a 4/5 just for arousing an atmosphere so strongly representative of the game's purpose.
If you're going to have a "standard arrangement", an "auto-redeploy" option (for when towers die) would be a cool feature to have, too (choose by tower, though, b/c I wouldn't always want my mines going to the same place, but would want my air towers to do so.)
Thanks! :)