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Game comments and reviews
Feb. 20, 2013
It's been on here for almost a year and on facebook for 2, quit yer bitchin. This is no where near as bad as when it was launched and be thankful you weren't playing before they made the unit changes. If you have a gamefly sub, you can download the original game for free.
Jul. 28, 2012
The alamo badge should be 60 points. My gunmen randomly stop shooting and let waves kill me. 100 gunmen on day 35 and they all decide to nap or something....epic fail. I've tried 6 times and the result is the same. /sigh
Sep. 20, 2008
Survival is pretty fun. I like the fact the races were fighting each other if you just ran past them. ^^
Way better than achilles, but your troops suck. They are so suicidal. Almost no help. If you walk forward and a enemy appears behind you they immediately run to it while you are still moving and before you can even turn around. The upgrades are awesome though. Fighting a swordsman class mob sucks, he can still hit you while you block.
Sep. 14, 2008
I'm a fan of these zombie kill game versions. My only complaint is the level setup isn't very big. Just a little room to run in circles. As for the comments on the first boss dying... you should be able to purchase both AK's as well as the rocket launchers before he shows up. Takes about 75 seconds of up and down shooting with rockets to kill him.
I enjoyed Nano Wars, this seems a bit tougher. Don't like the background very much.
Sep. 13, 2008
Beat the 10th map twice, haven't gotten the badge awarded for some reason.
I LOVE Rc Pro Am style games like this. Gimme some missiles and bombs n stuff!!!
I enjoyed the originals much more. I'm glad the gravity effects are being changed around, but I dislike not being able to play in the original mode.
Sep. 03, 2008
It won't save visits. The next day you play it resets your ribbons. /sigh
Sep. 01, 2008
I also strongly dislike them continuing to empty there clips on an already dead body. Sometimes they'll just randomly shoot a already dead body even though there are live enemies on the screen.
Some problems. When you mouseover a guy the status box should be centered on the screen. If you mouseover a guy on the right the status box goes off the screen and you can't read it. The AI seems a bit skewed. The german guys will enter the screen and immediately throw a grenade. If your guys aren't near the top or the bottom they are screwed. The enemy will throw it before your guys will open fire. Also, your guys have a horrible habit of throwing a grenade at each other if there is a enemy there. It's fun to watch but annoying if you try to get into it.
Aug. 20, 2008
A GREAT improvement over the first one. New weapons and dimesion flipping to make it even harder.
Aug. 19, 2008
Made it to level 95 out of pure boredom while playing Travian, Tribal Wars, and Khan Wars at the same time. A decent starter project, need to expand the towers and mobs.
There should be a different button for spear throw. Forward + attack with spear should be thrust. Some of my jump attacks end up throwing the spear and it's hella annoying.
Aug. 18, 2008
Fun but a little less challenging once you saved up for the final weapon and super reload.
Aug. 17, 2008
Some bugs already noted and some not- Key detection for the boss fights. Sometimes the arror keys don't register. If you hit the last letter on a ninja the same time a arrow guy does the ninja stays alive with the whole work crossed out and the only way to kill it is to use the rage bar attack.
Aug. 16, 2008
The aiming system sucks using the mouse backwards. It would be better if you could save the angle and power between turns so it's less crapped.
I enjoy these types of games. Fun.
Aug. 14, 2008
The end guy is stupid, he can shoot you off during your respawn for a insta gib even though you are invul.
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