I was surprised that fully upgrading your house wasn't an achievement. Because it seemed like quite an ... achievement.
Also, quest rewards don't really scale. Getting 100xp or money for early quests seems like a good bonus. But then for later quests getting 1,000 xp or money seems pointless. Save up 100,000 in the bank ? 1000 xp reward. Sure, but by this stage I'm over level 50, need more than 150,000 xp and 1,000 is just a tiny drop in the bucket. Same thing for rewards for buying shooting range etc. These rewards need to scale far, far higher to feel even remotely rewarding.
You're right! We'll try to balance quest rewards a bit better :D the problem was that during testing, hardly anyone managed to reach that point in the game, so it was hard to know if they were anywhere near what they needed to be.
Way too easy. Turrets are just too damn efficient - never miss and target strongest enemy. Final player weapon removes need to aim. No time limit or anything means there's no reason to work on the EMP before you've maxxed out everything else.
Nice nub of a game but needs development to be really good.
Great game 5/5.
If a sequel is in the works then - longer levels, more waves. Plus more side missions. This is very linear. Some really tough side missions with rewarding extra programs would make it excellent.
Is it just me, or is a whole bunch of the original content missing ? The chapter ended as I went to sleep after reaching the spaceship. Where's all the sewers and so on ? Has it been removed ?
You're right! We'll try to balance quest rewards a bit better :D the problem was that during testing, hardly anyone managed to reach that point in the game, so it was hard to know if they were anywhere near what they needed to be.