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Game comments and reviews
Jan. 20, 2015
About the turning off idle thing... Maybe make it a confirmation thing? Click it, and a window comes up with "Are you sure? Doing this will disable the automatic puzzle solving until re-enabled." And to avoid future annoyance with it, have a checkbox saying now to show the window again. Then, be able to re-enable it the same way.
Jan. 18, 2015
So, this is a simple suggestion. I want the ability to tell the idle feature on and off. Other games, it'd be fine. But, when you have this sort of puzzle, and you're trying to upgrade things and set up massive combos to score a lot of stuff in one go, it'd be nice for the game to not mess it up by plucking random stuff. And, when you're gonna leave it on, turn it on and let it go. Just, the ability to turn idle on and off.
Developer Reply
Hmm my fear has always been someone will accidentally turn it off without understanding what it does and miss out on a big part of the game. I'd like to give you guys a way to avoid having the idle timer mess up your plans but I'm looking for a way to do it that doesn't also confuse new players
Dec. 12, 2014
Mm'kay. So, that thing when you try to put colour where it doesn't go? That pisses me off to no end. I'd rather find out my mistake, or not be punished because I had the wrong thing selected by accident.
Nov. 11, 2014
Hey. It would be grand if the view didn't reset everytime you tabbed out of the game. It's more of a bother for me, since I tab out to chat a lot, and I keep having to reset the view.
We should be able to fix that up in the next update. ;) EDIT: Fixed!
Feb. 09, 2014
Well, I had a /good/ first experience. Started the game, was immediately taken to a blog.
Nov. 13, 2013
Nerdook, loving your games. I've played almost all of your games released, and the consistent art style is actually very nice. You keep the same look, but each game is dynamically different from each other. It's really well-done, and I hope you keep it up :3
Oct. 28, 2012
'A Red Candle, I might be able to use this for the Pentagram in the attic...' I haven't even been IN the attic... obviously, this character is psychic. Why doesn't he just tell the ghosts he's in the wrong house, and would like to leaves.
Oct. 05, 2012
ScriptWelder. Make a sequel. You have to. If you don't, I will force you to.
Sep. 26, 2012
I think this game has taught us all about keeping pets. If you're gonna keep a pet penguin, you better feed that penguin. Or your house will go boom.
Apr. 07, 2012
Moira is OP. Seriously. You can't close the damn distance between you two -_-
Dynamite = OP DX
Dec. 07, 2011
Bugs. The Lag Bug. THAT is why games like these need to be used in a better program, instead of Flash. You try to put in commands, then it over-loads, yet you are playing the game like you play every other intense shooting game. Ugh.
Nov. 23, 2011
I found a glitch. When I first loaded the game up, and went to enter...all three saves were flashing between empty, and a 'full' save. Which was basically maximum everything.
Oct. 20, 2011
Priestess ain't got the power to heal her team! In other words, I find the healing inadequate to make it through without getting a character killed. The first enemies do four damage, and she heals 3. When you throw TWO enemies in there, you're screwed. Not sure if it is because I haven't played the previous games or what, but look at that.
Apr. 10, 2011
@Str1x1 No entry. The blood must enter and infect, from within.
Apr. 08, 2011
Hmm...a new game by Nerdook. Well, I can already hit 5/5 without even playing, it being made the god of games.
Feb. 04, 2011
This game is fun! 1/5...i mean 5/5....I think.
Oct. 08, 2010
O_O Freaking Heavy Pikemen is WAY OVER POWAHED! Was playing Chapter 12, I think, where you have to destroy those skeletons with the Fortress. Everyone but the Heavy Pikemen died and the Pikemen finished with only 13 health xD
Sep. 19, 2010
The most stupid game ever. 0/5 Controls are messed up, the rockets tend to flip when you aren't doing anything, and people are way to hard to kill.
May. 01, 2010
easy as heck.
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