Ohh shoot! now its two teams, that cannot do 12h dungeons, because the crashes on finish. @shugasu can you please fix that bug or do any mitigation, like allowing to remove bacons while in dungeon or adding a cancel when finished or a use no bacon on rebith switch?
If the out of memory errors really can not be helped, it would be nice, if dungeons could be cancelled, even when finished. That way, at least the team would not be stuck until out of bacons.
I do not understand, why people 'help' with big rocks, when there are other options. It does not provide anything to the 'helped' (ok, one shell), and basically nothing to the helper. There is not even a collectible bound to it.
Can someone enlighten me, please?
@archerbob
Have you checked the ENERGY-section (marked with the lightning symbol) in your inventory? Watermelons do NOT go to the food-section. You have tu "use" them from the energy-section in order to get food.
@Devs It would be cool, if visitors would spawn at the "Help Here"-sign (or one of them)
That way, people could still choose, what they do, but "good" helpings would not be overlooked so easily.
Also I think it would save lots of time for the visitors, who don't have to scroll through the entire isle first.
Could we please establish, that if you ask for help in discoord, you also state your current reputation and kongname? Because finding you really is cumbersome.
I have noticed, that a lot of my crops and anymals get multi-harvestet, while others are just left. Therefore, I would like to point out, that a yellow marking means, that something has already been done.
While some things can be done multiple times (trees, bees, pits, wells), most others are just a lost help for the visited person.
I know, that some helpings (mostly crops) are more desirable then others, but please be fair and help on the "unhandled" stuff as well. You will appreaciate the help, too.
@KeeperBvK
> Feels like facebook around 2011
if you check the FAQ and scroll down to "How to delete a profile, you will notice, that it actually IS a facebook game of 2011:-)
Fortunately, that does not make it bad. (It has quite some annoyances, though)
It would be greate, to have an option to hide friends, who do not play anymore, and are hence archived. If they do not enjoy the game anymore, I will hardly be able to do something about that, and unfriending seems a little harsh over a game...
Sometimes, when opening the workshop's queue and collecting a finished item, starting a similar item again causes the game to crash with "Data missmatch error" and reloading the game sets the queue back in time for about 45m. This is rather annoing, since that loses a lot of progress.
Hi there!
Personally, I would like an queue-system for the tiles, where you have several tiles and turnwise, you have to place one and get a new one.
Currently, a lot of runs are quite disappointing, because no fitting tile comes. Especially if a hole is blown somewhere in the defence, because the new tile fits nowhere.
Also a spell to place one (permanent) blocking tile into the path would be great.
Cheers and thanks for your great work!
Thanks for your feedback! An upcoming planned feature is being able to preview the next tile in advance, so you'll always be able to see two tiles at once (the current and the one after). This might help your problem a little bit. I will have to think more about whether having a longer queue-system or choice between tiles would fit the game well, or if that would veer off from the gameplay I am trying to create it. However, a spell related to tile placements (like blocking a tile) sounds really cool!
Thanks for suggestion.